CSceneEntity::GetSoundSystemLatency
0x00811db0 · 51 bytes · __cdecl
_ZN12CSceneEntity21GetSoundSystemLatencyEv
Decompiled
undefined (0 params)
/* CSceneEntity::GetSoundSystemLatency() */
longdouble CSceneEntity::GetSoundSystemLatency(void)
{
if (m_pcvSndMixahead != 0) {
return (longdouble)*(float *)(*(int *)(m_pcvSndMixahead + 0x1c) + 0x2c);
}
return (longdouble)0.1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.