L L4D2node

CSceneEntity::CancelPlayback

0x00810b80 · 252 bytes · __thiscall

_ZN12CSceneEntity14CancelPlaybackEv

Decompiled

undefined (1 param)

/* CSceneEntity::CancelPlayback() */

void __thiscall CSceneEntity::CancelPlayback(CSceneEntity *this)

{
  CBaseEdict *pCVar1;
  int iVar2;
  undefined1 *puVar3;
  
  if (this[0x494] != (CSceneEntity)0x0) {
    if (this[0x6c] == (CSceneEntity)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CSceneEntity)((byte)this[0x70] | 1);
    }
    this[0x494] = (CSceneEntity)0x0;
    if (this[0x495] != (CSceneEntity)0x0) {
      if (this[0x6c] == (CSceneEntity)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CSceneEntity)((byte)this[0x70] | 1);
      }
      this[0x495] = (CSceneEntity)0x0;
    }
    COutputEvent::FireOutput
              ((COutputEvent *)(this + 0x528),(CBaseEntity *)this,(CBaseEntity *)this,0.0);
    puVar3 = &DAT_00d539c2;
    if (*(undefined1 **)(this + 0x444) != (undefined1 *)0x0) {
      puVar3 = *(undefined1 **)(this + 0x444);
    }
    Scene_Printf("%s : %8.2f:  canceled\n",puVar3,(double)*(float *)(this + 0x49c));
    (**(code **)(*(int *)this + 0x338))(this,1,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)