CSceneEntity::CancelPlayback
0x00810b80 · 252 bytes · __thiscall
_ZN12CSceneEntity14CancelPlaybackEv
Decompiled
undefined (1 param)
/* CSceneEntity::CancelPlayback() */
void __thiscall CSceneEntity::CancelPlayback(CSceneEntity *this)
{
CBaseEdict *pCVar1;
int iVar2;
undefined1 *puVar3;
if (this[0x494] != (CSceneEntity)0x0) {
if (this[0x6c] == (CSceneEntity)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CSceneEntity)((byte)this[0x70] | 1);
}
this[0x494] = (CSceneEntity)0x0;
if (this[0x495] != (CSceneEntity)0x0) {
if (this[0x6c] == (CSceneEntity)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CSceneEntity)((byte)this[0x70] | 1);
}
this[0x495] = (CSceneEntity)0x0;
}
COutputEvent::FireOutput
((COutputEvent *)(this + 0x528),(CBaseEntity *)this,(CBaseEntity *)this,0.0);
puVar3 = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x444) != (undefined1 *)0x0) {
puVar3 = *(undefined1 **)(this + 0x444);
}
Scene_Printf("%s : %8.2f: canceled\n",puVar3,(double)*(float *)(this + 0x49c));
(**(code **)(*(int *)this + 0x338))(this,1,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.