CSceneEntity::DispatchEndPermitResponses
0x0080f400 · 22 bytes · __cdecl
_ZN12CSceneEntity26DispatchEndPermitResponsesEP12CChoreoSceneP9CBaseFlexP12CChoreoEvent
Decompiled
undefined (3 params)
/* CSceneEntity::DispatchEndPermitResponses(CChoreoScene*, CBaseFlex*, CChoreoEvent*) */
void CSceneEntity::DispatchEndPermitResponses
(CChoreoScene *param_1,CBaseFlex *param_2,CChoreoEvent *param_3)
{
CBaseFlex::SetPermitResponse((CBaseFlex *)param_3,0.0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.