CSceneEntity::SpeakEventSoundLessFunc
0x0080eaa0 · 23 bytes · __cdecl
_ZN12CSceneEntity23SpeakEventSoundLessFuncERKNS_17SpeakEventSound_tES2_
Decompiled
undefined (2 params)
/* CSceneEntity::SpeakEventSoundLessFunc(CSceneEntity::SpeakEventSound_t const&,
CSceneEntity::SpeakEventSound_t const&) */
bool CSceneEntity::SpeakEventSoundLessFunc(SpeakEventSound_t *param_1,SpeakEventSound_t *param_2)
{
return *(float *)(param_1 + 4) <= *(float *)(param_2 + 4) &&
*(float *)(param_2 + 4) != *(float *)(param_1 + 4);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.