CSpeechScriptBridge::Script_FindBestResponse
0x0080d170 · 381 bytes · __cdecl
_ZN19CSpeechScriptBridge23Script_FindBestResponseEP9HSCRIPT__S1_
Decompiled
undefined (2 params)
/* CSpeechScriptBridge::Script_FindBestResponse(HSCRIPT__*, HSCRIPT__*) */
int CSpeechScriptBridge::Script_FindBestResponse(HSCRIPT__ *param_1,HSCRIPT__ *param_2)
{
code *pcVar1;
char cVar2;
ScriptClassDesc_t *pSVar3;
CBaseEntity *this;
CAI_Expresser *this_00;
undefined4 uVar4;
int iVar5;
int in_GS_OFFSET;
int local_108;
CSpeechScriptBridge local_104 [8];
AI_CriteriaSet local_fc [32];
AI_Response local_dc [188];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (param_1 != (HSCRIPT__ *)0x0) {
pcVar1 = *(code **)(*g_pScriptVM + 0x68);
pSVar3 = GetScriptDesc<CBaseEntity>((CBaseEntity *)0x0);
this = (CBaseEntity *)(*pcVar1)(g_pScriptVM,param_1,pSVar3);
if (this != (CBaseEntity *)0x0) {
this_00 = (CAI_Expresser *)InferExpresserFromBaseEntity(this);
if (this_00 == (CAI_Expresser *)0x0) {
uVar4 = CBaseEntity::GetDebugName(this);
Warning("Couldn\'t resolve entity %s to its AI expresser; you can\'t send it a speech query.\n"
,uVar4);
iVar5 = 0;
}
else {
AI_CriteriaSet::AI_CriteriaSet(local_fc);
/* try { // try from 0080d1ee to 0080d208 has its CatchHandler @ 0080d319 */
cVar2 = ScriptToAICriteriaSet(local_fc,param_2);
if (cVar2 == '\0') {
/* try { // try from 0080d297 to 0080d29b has its CatchHandler @ 0080d319 */
Warning(
"Script_FindBestResponse couldn\'t convert second parameter to a criterion set.\n "
);
iVar5 = 0;
}
else {
AI_Response::AI_Response(local_dc);
/* try { // try from 0080d216 to 0080d25d has its CatchHandler @ 0080d2ff */
AIConceptFromCriteriaSet(local_104,local_fc);
CAI_Expresser::GatherLocalCriteria(this_00,local_fc);
cVar2 = CAI_Expresser::FindResponse(this_00,local_dc,local_104,local_fc);
if (cVar2 == '\0') {
iVar5 = 0;
AI_Response::~AI_Response(local_dc);
}
else {
CopyAIResponseToScriptTable((CSpeechScriptBridge *)&local_108,local_dc,local_fc);
if (local_108 != 0) {
(**(code **)(*g_pScriptVM + 0x30))(g_pScriptVM,local_108);
}
AI_Response::~AI_Response(local_dc);
iVar5 = local_108;
}
}
AI_CriteriaSet::~AI_CriteriaSet(local_fc);
}
goto LAB_0080d2a6;
}
}
iVar5 = 0;
Warning("Couldn\'t resolve entity in Script_FindBestResponse\n");
LAB_0080d2a6:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return iVar5;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.