CSpeechScriptBridge::AddRuleFromScript
0x0080cda0 · 28 bytes · __thiscall
_ZN19CSpeechScriptBridge17AddRuleFromScriptEPN3rr211IResponseDBEP9HSCRIPT__b
Decompiled
undefined (4 params)
/* CSpeechScriptBridge::AddRuleFromScript(rr2::IResponseDB*, HSCRIPT__*, bool) */
void __thiscall
CSpeechScriptBridge::AddRuleFromScript
(CSpeechScriptBridge *this,IResponseDB *param_1,HSCRIPT__ *param_2,bool param_3)
{
CRuleScriptBridge::AddRuleFromScript(param_1,param_2,param_3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.