L L4D2node

CSpeechScriptBridge::Script_GetExpressers

0x0080b690 · 332 bytes · __cdecl

_ZN19CSpeechScriptBridge20Script_GetExpressersEv

Decompiled

undefined (0 params)

/* CSpeechScriptBridge::Script_GetExpressers() */

void * CSpeechScriptBridge::Script_GetExpressers(void)

{
  int iVar1;
  uint uVar2;
  CBaseEntity *this;
  code *pcVar3;
  undefined4 uVar4;
  void *pvVar5;
  undefined *puVar6;
  undefined4 uVar7;
  char *pcVar8;
  int iVar9;
  void *local_48;
  void *local_34 [2];
  ushort local_2c;
  ushort local_2a;
  void *local_28 [2];
  undefined2 local_20;
  ushort local_1e;
  
  uVar4 = g_ResponseQueueManager._12_4_;
  local_2c = 0;
  local_34[0] = (void *)0x0;
  iVar1 = *(int *)(g_ResponseQueueManager._12_4_ + 0x38);
  local_2a = 0;
                    /* try { // try from 0080b6cb to 0080b733 has its CatchHandler @ 0080b7fd */
  (**(code **)(*g_pScriptVM + 0x80))(g_pScriptVM,local_34);
  iVar9 = 0;
  if (0 < iVar1) {
    do {
      while ((((uVar2 = *(uint *)(*(int *)(uVar4 + 0x2c) + iVar9 * 4), uVar2 == 0xffffffff ||
               (puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc))
              || (*(uint *)(puVar6 + 8) != uVar2 >> 0xc)) ||
             (this = *(CBaseEntity **)(puVar6 + 4), this == (CBaseEntity *)0x0))) {
LAB_0080b6e0:
        iVar9 = iVar9 + 1;
        if (iVar9 == iVar1) goto LAB_0080b78e;
      }
      pcVar3 = *(code **)(*g_pScriptVM + 0x78);
      local_28[0] = (void *)CBaseEntity::GetScriptInstance(this);
      local_20 = 0x20;
      local_1e = 0;
                    /* try { // try from 0080b74c to 0080b76c has its CatchHandler @ 0080b7e0 */
      uVar7 = GetResponseName(this);
      (*pcVar3)(g_pScriptVM,local_34[0],uVar7,local_28);
      if ((local_1e & 1) == 0) goto LAB_0080b6e0;
      iVar9 = iVar9 + 1;
      free(local_28[0]);
    } while (iVar9 != iVar1);
  }
LAB_0080b78e:
  pvVar5 = local_34[0];
  if (local_2c != 0x20) {
    pcVar8 = "unknown_variant_type";
    if (local_2c < 0x29) {
      pcVar8 = *(char **)(CSWTCH_760 + (uint)local_2c * 4);
    }
                    /* try { // try from 0080b7b1 to 0080b7b5 has its CatchHandler @ 0080b7fd */
    Warning("No free conversion of %s variant to HSCRIPT right now\n",pcVar8);
    pvVar5 = local_48;
  }
  local_48 = pvVar5;
  if ((local_2a & 1) != 0) {
    free(local_34[0]);
  }
  return local_48;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)