L L4D2node

CRuleScriptBridge::ResponseQueryToScript

0x0080aa90 · 471 bytes · __thiscall

_ZN17CRuleScriptBridge21ResponseQueryToScriptEPKN3rr214CResponseQueryE

Decompiled

undefined (2 params)

/* CRuleScriptBridge::ResponseQueryToScript(rr2::CResponseQuery const*) */

CRuleScriptBridge * __thiscall
CRuleScriptBridge::ResponseQueryToScript(CRuleScriptBridge *this,CResponseQuery *param_1)

{
  int iVar1;
  code *pcVar2;
  void *pvVar3;
  undefined4 uVar4;
  undefined4 uVar5;
  char *pcVar6;
  undefined2 *puVar7;
  int iVar8;
  void *local_4c;
  undefined2 local_38;
  undefined2 local_36;
  void *local_34 [2];
  ushort local_2c;
  ushort local_2a;
  void *local_28 [2];
  undefined2 local_20;
  ushort local_1e;
  
  local_2c = 0;
  local_2a = 0;
  local_34[0] = (void *)0x0;
                    /* try { // try from 0080aac0 to 0080ab40 has its CatchHandler @ 0080acb6 */
  (**(code **)(*g_pScriptVM + 0x80))(g_pScriptVM,local_34);
  iVar1 = *(int *)(param_1 + 0xc);
  if (0 < iVar1) {
    iVar8 = 0;
    do {
      while( true ) {
        puVar7 = (undefined2 *)(iVar8 * 0x10 + *(int *)param_1);
        if ((*(uint *)(puVar7 + 6) & 0x7f800000) != 0x7f800000) break;
        pcVar2 = *(code **)(*g_pScriptVM + 0x74);
        local_38 = puVar7[4];
        uVar5 = CUtlSymbolTable::String((CUtlSymbolTable *)(*(int *)(param_1 + 0x14) + 4),&local_38)
        ;
        local_28[0] = (void *)CONCAT22(local_28[0]._2_2_,*puVar7);
        uVar4 = CUtlSymbolTable::String((CUtlSymbolTable *)(*(int *)(param_1 + 0x14) + 4),local_28);
        (*pcVar2)(g_pScriptVM,local_34[0],uVar4,uVar5);
LAB_0080ab41:
        iVar8 = iVar8 + 1;
        if (iVar8 == iVar1) goto LAB_0080abf0;
      }
      pcVar2 = *(code **)(*g_pScriptVM + 0x78);
      local_28[0] = *(void **)(puVar7 + 6);
      local_1e = 0;
      local_20 = 1;
      local_36 = *puVar7;
                    /* try { // try from 0080aba7 to 0080abc7 has its CatchHandler @ 0080aca8 */
      uVar5 = CUtlSymbolTable::String((CUtlSymbolTable *)(*(int *)(param_1 + 0x14) + 4),&local_36);
      (*pcVar2)(g_pScriptVM,local_34[0],uVar5,local_28);
      if ((local_1e & 1) == 0) goto LAB_0080ab41;
      iVar8 = iVar8 + 1;
      free(local_28[0]);
    } while (iVar8 != iVar1);
  }
LAB_0080abf0:
  *(undefined4 *)this = 0;
  pvVar3 = local_34[0];
  if (local_2c != 0x20) {
    pcVar6 = "unknown_variant_type";
    if (local_2c < 0x29) {
      pcVar6 = *(char **)(CSWTCH_760 + (uint)local_2c * 4);
    }
                    /* try { // try from 0080ac1c to 0080ac3a has its CatchHandler @ 0080ac6f */
    Warning("No free conversion of %s variant to HSCRIPT right now\n",pcVar6);
    pvVar3 = local_4c;
    if (*(int *)this != 0) {
      (**(code **)(*g_pScriptVM + 0x30))(g_pScriptVM,*(int *)this);
    }
  }
  local_4c = pvVar3;
  *(void **)this = local_4c;
  if ((local_2a & 1) != 0) {
    free(local_34[0]);
  }
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)