CSpeechScriptBridge::MapOldToNewQuery
0x00809a80 · 828 bytes · __thiscall
_ZN19CSpeechScriptBridge16MapOldToNewQueryERK14AI_CriteriaSetPN3rr214CResponseQueryE
Decompiled
undefined (3 params)
/* CSpeechScriptBridge::MapOldToNewQuery(AI_CriteriaSet const&, rr2::CResponseQuery*) */
void __thiscall
CSpeechScriptBridge::MapOldToNewQuery
(CSpeechScriptBridge *this,AI_CriteriaSet *param_1,CResponseQuery *param_2)
{
short sVar1;
char cVar2;
short sVar3;
int iVar4;
void *pvVar5;
short *psVar6;
char *pcVar7;
double dVar8;
undefined1 local_22 [2];
undefined2 local_20;
undefined2 local_1e [7];
*(undefined4 *)(param_2 + 0xc) = 0;
param_2[0x18] = (CResponseQuery)0x1;
iVar4 = AI_CriteriaSet::GetCount(param_1);
if ((*(int *)(param_2 + 4) < iVar4) && (-1 < *(int *)(param_2 + 8))) {
*(int *)(param_2 + 4) = iVar4;
if (*(void **)param_2 != (void *)0x0) {
pvVar5 = realloc(*(void **)param_2,iVar4 << 4);
*(void **)param_2 = pvVar5;
cVar2 = MapOldToNewQuery(AI_CriteriaSet_const&,rr2::CResponseQuery*)::TLK_CONCEPT;
*(void **)(param_2 + 0x10) = pvVar5;
goto joined_r0x00809c9a;
}
pvVar5 = malloc(iVar4 << 4);
*(void **)param_2 = pvVar5;
}
else {
pvVar5 = *(void **)param_2;
}
cVar2 = MapOldToNewQuery(AI_CriteriaSet_const&,rr2::CResponseQuery*)::TLK_CONCEPT;
*(void **)(param_2 + 0x10) = pvVar5;
joined_r0x00809c9a:
if ((cVar2 == '\0') &&
(iVar4 = __cxa_guard_acquire(&MapOldToNewQuery(AI_CriteriaSet_const&,rr2::CResponseQuery*)::
TLK_CONCEPT), iVar4 != 0)) {
pcVar7 = "concept";
/* try { // try from 00809cc3 to 00809cc7 has its CatchHandler @ 00809dcb */
AI_CriteriaSet::ComputeCriteriaSymbol
((char *)&MapOldToNewQuery(AI_CriteriaSet_const&,rr2::CResponseQuery*)::TLK_CONCEPT);
__cxa_guard_release(&MapOldToNewQuery(AI_CriteriaSet_const&,rr2::CResponseQuery*)::TLK_CONCEPT,
pcVar7);
}
sVar3 = *(short *)(param_1 + 0x10);
do {
if ((CUtlRBTree<AI_CriteriaSet::CritEntry_t,short,bool(*)(AI_CriteriaSet::CritEntry_t_const&,AI_CriteriaSet::CritEntry_t_const&),CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>>
::Links(short)::s_Sentinel == '\0') &&
(iVar4 = __cxa_guard_acquire(&CUtlRBTree<AI_CriteriaSet::CritEntry_t,short,bool(*)(AI_CriteriaSet::CritEntry_t_const&,AI_CriteriaSet::CritEntry_t_const&),CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>>
::Links(short)::s_Sentinel), iVar4 != 0)) {
CUtlRBTree<AI_CriteriaSet::CritEntry_t,short,bool(*)(AI_CriteriaSet::CritEntry_t_const&,AI_CriteriaSet::CritEntry_t_const&),CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>>
::Links(short)::s_Sentinel = -1;
DAT_00f21a9a = 0xffff;
DAT_00f21a9c = 0xffff;
__cxa_guard_release(&CUtlRBTree<AI_CriteriaSet::CritEntry_t,short,bool(*)(AI_CriteriaSet::CritEntry_t_const&,AI_CriteriaSet::CritEntry_t_const&),CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>>
::Links(short)::s_Sentinel);
}
sVar1 = CUtlRBTree<AI_CriteriaSet::CritEntry_t,short,bool(*)(AI_CriteriaSet::CritEntry_t_const&,AI_CriteriaSet::CritEntry_t_const&),CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>>
::Links(short)::s_Sentinel;
if (sVar3 != -1) {
sVar1 = *(short *)(sVar3 * 0x50 + *(int *)(param_1 + 4));
}
if (sVar1 == -1) {
iVar4 = (int)sVar3;
if ((-1 < iVar4) && (iVar4 < *(short *)(param_1 + 0x12))) {
do {
pcVar7 = (char *)AI_CriteriaSet::GetValue(param_1,iVar4);
cVar2 = CResponseSystem::AppearsToBeANumber(pcVar7);
if (cVar2 == '\0') {
CUtlSymbolTable::AddString((char *)local_1e);
local_20 = local_1e[0];
AI_CriteriaSet::GetNameSymbol((int)local_22);
TranslateSymbol((Symbol *)local_1e);
rr2::CResponseQuery::AddFact(param_2,(Symbol *)local_1e,(Symbol *)&local_20,1.0);
}
else {
dVar8 = strtod(pcVar7,(char **)0x0);
AI_CriteriaSet::GetNameSymbol((int)&local_20);
TranslateSymbol((Symbol *)local_1e);
rr2::CResponseQuery::AddFact(param_2,(Symbol *)local_1e,(float)dVar8,1.0);
}
sVar3 = CUtlRBTree<AI_CriteriaSet::CritEntry_t,short,bool(*)(AI_CriteriaSet::CritEntry_t_const&,AI_CriteriaSet::CritEntry_t_const&),CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>>
::NextInorder((CUtlRBTree<AI_CriteriaSet::CritEntry_t,short,bool(*)(AI_CriteriaSet::CritEntry_t_const&,AI_CriteriaSet::CritEntry_t_const&),CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>>
*)param_1,(short)iVar4);
iVar4 = (int)sVar3;
} while ((-1 < iVar4) && (iVar4 < *(short *)(param_1 + 0x12)));
}
return;
}
if (CUtlRBTree<AI_CriteriaSet::CritEntry_t,short,bool(*)(AI_CriteriaSet::CritEntry_t_const&,AI_CriteriaSet::CritEntry_t_const&),CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>>
::Links(short)::s_Sentinel == '\0') {
iVar4 = __cxa_guard_acquire(&CUtlRBTree<AI_CriteriaSet::CritEntry_t,short,bool(*)(AI_CriteriaSet::CritEntry_t_const&,AI_CriteriaSet::CritEntry_t_const&),CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>>
::Links(short)::s_Sentinel);
if (iVar4 != 0) {
DAT_00f21a9a = 0xffff;
CUtlRBTree<AI_CriteriaSet::CritEntry_t,short,bool(*)(AI_CriteriaSet::CritEntry_t_const&,AI_CriteriaSet::CritEntry_t_const&),CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>>
::Links(short)::s_Sentinel = -1;
DAT_00f21a9c = 0xffff;
__cxa_guard_release(&CUtlRBTree<AI_CriteriaSet::CritEntry_t,short,bool(*)(AI_CriteriaSet::CritEntry_t_const&,AI_CriteriaSet::CritEntry_t_const&),CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>>
::Links(short)::s_Sentinel);
}
if (sVar3 == -1) goto LAB_00809d01;
LAB_00809b39:
psVar6 = (short *)(sVar3 * 0x50 + *(int *)(param_1 + 4));
}
else {
if (sVar3 != -1) goto LAB_00809b39;
LAB_00809d01:
psVar6 = &CUtlRBTree<AI_CriteriaSet::CritEntry_t,short,bool(*)(AI_CriteriaSet::CritEntry_t_const&,AI_CriteriaSet::CritEntry_t_const&),CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>>
::Links(short)::s_Sentinel;
}
sVar3 = *psVar6;
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.