CRopeKeyframe::SetAttachmentPoint
0x00807f50 · 203 bytes · __thiscall
_ZN13CRopeKeyframe18SetAttachmentPointER11CBaseHandleRsP11CBaseEntityi
Decompiled
undefined (5 params)
/* CRopeKeyframe::SetAttachmentPoint(CBaseHandle&, short&, CBaseEntity*, int) */
void __thiscall
CRopeKeyframe::SetAttachmentPoint
(CRopeKeyframe *this,CBaseHandle *param_1,short *param_2,CBaseEntity *param_3,int param_4)
{
uint uVar1;
int *piVar2;
undefined4 *puVar3;
CBaseEntity *this_00;
int iVar4;
short local_24;
uVar1 = *(uint *)param_1;
if (((uVar1 != 0xffffffff) &&
(iVar4 = (uVar1 & 0xfff) * 0x10, *(uint *)(gEntList + iVar4 + 8) == uVar1 >> 0xc)) &&
(piVar2 = *(int **)(gEntList + iVar4 + 4), piVar2 != (int *)0x0)) {
this_00 = (CBaseEntity *)(**(code **)(*piVar2 + 0x18))(piVar2);
if ((this_00 != (CBaseEntity *)0x0) && (*(int *)(this_00 + 0x30) != 0)) {
this_00[0x184] = (CBaseEntity)((char)this_00[0x184] + -1);
CBaseEntity::DispatchUpdateTransmitState(this_00);
}
}
local_24 = (short)param_4;
if (param_3 != (CBaseEntity *)0x0) {
puVar3 = (undefined4 *)(**(code **)(*(int *)param_3 + 0xc))(param_3);
*(undefined4 *)param_1 = *puVar3;
*param_2 = local_24;
CBaseEntity::SetTransmitState(param_3,8);
param_3[0x184] = (CBaseEntity)((char)param_3[0x184] + '\x01');
EndpointsChanged(this);
return;
}
*(undefined4 *)param_1 = 0xffffffff;
*param_2 = local_24;
EndpointsChanged(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.