L L4D2node

CRagdollBoogie::Create

0x00804ab0 · 237 bytes · __cdecl

_ZN14CRagdollBoogie6CreateEP11CBaseEntityfffi

Decompiled

undefined (5 params)

/* CRagdollBoogie::Create(CBaseEntity*, float, float, float, int) */

CRagdollBoogie *
CRagdollBoogie::Create(CBaseEntity *param_1,float param_2,float param_3,float param_4,int param_5)

{
  CBaseEdict *this;
  int iVar1;
  CRagdollBoogie *this_00;
  uint uVar2;
  
  if (param_1 != (CBaseEntity *)0x0) {
    iVar1 = __dynamic_cast(param_1,&CBaseEntity::typeinfo,&CRagdollProp::typeinfo,0);
    if (iVar1 != 0) {
      this_00 = (CRagdollBoogie *)CreateEntityByName("env_ragdoll_boogie",-1,true);
      if (this_00 != (CRagdollBoogie *)0x0) {
        uVar2 = param_5 | *(uint *)(this_00 + 0x148);
        if (*(uint *)(this_00 + 0x148) != uVar2) {
          if (this_00[0x6c] == (CRagdollBoogie)0x0) {
            this = *(CBaseEdict **)(this_00 + 0x30);
            if (this != (CBaseEdict *)0x0) {
              *(uint *)this = *(uint *)this | 0x101;
              iVar1 = CBaseEdict::GetChangeAccessor(this);
              *(undefined2 *)(iVar1 + 2) = 0;
            }
          }
          else {
            this_00[0x70] = (CRagdollBoogie)((byte)this_00[0x70] | 1);
          }
          *(uint *)(this_00 + 0x148) = uVar2;
        }
        AttachToEntity(this_00,param_1);
        *(float *)(this_00 + 0x440) = param_3;
        *(float *)(this_00 + 0x444) = param_4;
        *(float *)(this_00 + 0x448) = param_2;
        (**(code **)(*(int *)this_00 + 100))(this_00);
        return this_00;
      }
    }
  }
  return (CRagdollBoogie *)0x0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)