CEntityFactory<CPhysBoxMultiplayer>::Create
0x007fe140 · 429 bytes · __thiscall
_ZN14CEntityFactoryI19CPhysBoxMultiplayerE6CreateEPKc
Decompiled
undefined (2 params)
/* CEntityFactory<CPhysBoxMultiplayer>::Create(char const*) */
CBaseEntity * __thiscall
CEntityFactory<CPhysBoxMultiplayer>::Create(CEntityFactory<CPhysBoxMultiplayer> *this,char *param_1)
{
CBaseEntity *this_00;
uint in_stack_ffffffe8;
this_00 = CBaseEntity::operator_new((CBaseEntity *)0x5f4,in_stack_ffffffe8);
/* try { // try from 007fe161 to 007fe165 has its CatchHandler @ 007fe2ed */
CBaseEntity::CBaseEntity(this_00,false);
*(undefined4 *)(this_00 + 0x450) = 0xffffffff;
*(undefined4 *)(this_00 + 0x48c) = 0;
*(undefined4 *)(this_00 + 0x498) = 0xffffffff;
*(undefined4 *)(this_00 + 0x49c) = 0;
*(undefined4 *)(this_00 + 0x4a4) = 0;
*(undefined4 *)(this_00 + 0x4b0) = 0xffffffff;
*(undefined4 *)(this_00 + 0x4b4) = 0;
*(undefined4 *)(this_00 + 0x4f0) = 0xffffffff;
*(undefined4 *)(this_00 + 0x524) = 0;
*(undefined4 *)(this_00 + 0x530) = 0xffffffff;
*(undefined4 *)(this_00 + 0x534) = 0;
*(undefined4 *)(this_00 + 0x53c) = 0;
*(undefined4 *)(this_00 + 0x548) = 0xffffffff;
*(undefined4 *)(this_00 + 0x54c) = 0;
*(undefined4 *)(this_00 + 0x554) = 0;
*(undefined4 *)(this_00 + 0x560) = 0xffffffff;
*(undefined4 *)(this_00 + 0x564) = 0;
*(undefined4 *)(this_00 + 0x56c) = 0;
*(undefined4 *)(this_00 + 0x578) = 0xffffffff;
*(undefined4 *)(this_00 + 0x57c) = 0;
*(undefined4 *)(this_00 + 0x584) = 0;
*(undefined4 *)(this_00 + 0x590) = 0xffffffff;
*(undefined4 *)(this_00 + 0x594) = 0;
*(undefined4 *)(this_00 + 0x59c) = 0;
*(undefined4 *)(this_00 + 0x5a8) = 0xffffffff;
*(undefined4 *)(this_00 + 0x5ac) = 0;
*(undefined4 *)(this_00 + 0x5b4) = 0;
*(undefined4 *)(this_00 + 0x5c0) = 0xffffffff;
*(undefined4 *)(this_00 + 0x5c4) = 0;
*(undefined4 *)(this_00 + 0x5cc) = 0;
*(undefined4 *)(this_00 + 0x5d8) = 0xffffffff;
*(undefined4 *)(this_00 + 0x5dc) = 0;
*(undefined4 *)(this_00 + 0x5e4) = 0xffffffff;
*(undefined ***)this_00 = &PTR__CPhysBoxMultiplayer_00cc6ce8;
*(undefined ***)(this_00 + 0x440) = &PTR_SetDmgModBullet_00cc70d0;
*(undefined ***)(this_00 + 0x444) = &PTR_OnAttemptPhysGunPickup_00cc7174;
*(undefined **)(this_00 + 0x5e8) = &DAT_00cc71a4;
CBaseEntity::PostConstructor(this_00,param_1);
return this_00 + 0x24;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.