CTraceFilterDoor::ShouldHitEntity
0x007fdec0 · 410 bytes · __thiscall
_ZN16CTraceFilterDoor15ShouldHitEntityEP13IHandleEntityi
Decompiled
undefined (3 params)
/* CTraceFilterDoor::ShouldHitEntity(IHandleEntity*, int) */
uint __thiscall
CTraceFilterDoor::ShouldHitEntity(CTraceFilterDoor *this,IHandleEntity *param_1,int param_2)
{
int *piVar1;
char cVar2;
byte bVar3;
uint uVar4;
uint uVar5;
undefined *puVar6;
int iVar7;
longdouble lVar8;
int local_24;
cVar2 = StandardFilterRules(param_1,param_2);
if ((cVar2 == '\0') ||
(bVar3 = PassServerEntityFilter(param_1,*(IHandleEntity **)(this + 0x18)), bVar3 == 0)) {
return 0;
}
iVar7 = 0;
if (0 < *(int *)(this + 0x10)) {
do {
cVar2 = PassServerEntityFilter(param_1,*(IHandleEntity **)(*(int *)(this + 4) + iVar7 * 4));
if (cVar2 == '\0') {
return 0;
}
iVar7 = iVar7 + 1;
} while (iVar7 < *(int *)(this + 0x10));
}
uVar4 = (**(code **)(*staticpropmgr + 8))(staticpropmgr,param_1);
if (((char)uVar4 == '\0') && (param_1 != (IHandleEntity *)0x0)) {
local_24 = 0;
uVar5 = *(uint *)(param_1 + 0x180);
if ((uVar5 != 0xffffffff) &&
((puVar6 = g_pEntityList + (uVar5 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc &&
(*(uint *)(puVar6 + 8) == uVar5 >> 0xc)))) {
local_24 = *(int *)(puVar6 + 4);
}
if (*(int *)(this + 0x18) == local_24) {
return uVar4;
}
iVar7 = (**(code **)(*(int *)param_1 + 0x144))(param_1);
if (iVar7 != 0) {
return uVar4;
}
cVar2 = (**(code **)(*(int *)param_1 + 0x4c))(param_1,*(undefined4 *)(this + 0x1c),param_2);
if (cVar2 == '\0') {
return uVar4;
}
uVar5 = (**(code **)(*g_pGameRules + 0x74))
(g_pGameRules,*(undefined4 *)(this + 0x1c),*(undefined4 *)(param_1 + 0x234));
if ((char)uVar5 == '\0') {
return uVar4;
}
if (param_1[0x186] == (IHandleEntity)0x6) {
piVar1 = *(int **)(param_1 + 0x238);
cVar2 = (**(code **)(*piVar1 + 0x2c))(piVar1);
if ((cVar2 != '\0') &&
(lVar8 = (longdouble)(**(code **)(*piVar1 + 0x78))(piVar1), (float)lVar8 < 32.0)) {
return uVar4;
}
return uVar5;
}
}
return (uint)bVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.