CPropDoorRotatingBreakable::Spawn
0x007fcc30 · 677 bytes · __thiscall
_ZN26CPropDoorRotatingBreakable5SpawnEv
Decompiled
undefined (1 param)
/* CPropDoorRotatingBreakable::Spawn() */
void __thiscall CPropDoorRotatingBreakable::Spawn(CPropDoorRotatingBreakable *this)
{
code *pcVar1;
char cVar2;
KeyValues *this_00;
undefined4 uVar3;
char *pcVar4;
char *pcVar5;
KeyValues *this_01;
int iVar6;
int iVar7;
int in_GS_OFFSET;
uint in_stack_ffffff58;
undefined4 uVar8;
KeyValues *local_94;
string_t local_80 [4];
undefined **local_7c;
undefined1 local_78;
char local_77 [83];
undefined4 local_24;
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
this[0x17d1] = (CPropDoorRotatingBreakable)0x1;
CPropDoorRotating::Spawn((CPropDoorRotating *)this);
PrecacheBreakables(this);
*(undefined4 *)(this + 0x17e4) = 0;
*(undefined4 *)(this + 0x17d4) = 0xffffffff;
this_00 = KeyValues::operator_new((KeyValues *)0x2c,in_stack_ffffff58);
/* try { // try from 007fcc9e to 007fcca2 has its CatchHandler @ 007fcedd */
KeyValues::KeyValues(this_00,"",(IKeyValuesSystem *)0x0,false);
pcVar1 = *(code **)(*modelinfo + 0x54);
uVar3 = CBaseEntity::GetModel((CBaseEntity *)this);
pcVar4 = (char *)(*pcVar1)(modelinfo,uVar3);
pcVar1 = *(code **)(*modelinfo + 0x10);
uVar3 = CBaseEntity::GetModel((CBaseEntity *)this);
pcVar5 = (char *)(*pcVar1)(modelinfo,uVar3);
uVar8 = 0;
uVar3 = 0;
cVar2 = KeyValues::LoadFromBuffer(this_00,pcVar5,pcVar4,(IBaseFileSystem *)0x0,(char *)0x0);
if ((cVar2 != '\0') &&
(this_01 = (KeyValues *)KeyValues::FindKey(this_00,"door_options",false),
this_01 != (KeyValues *)0x0)) {
local_7c = &PTR_InitQuietTruncation_00cc5b10;
local_78 = 1;
local_77[0] = '\0';
local_24 = 0;
pcVar4 = (char *)CFmtStrN<80>::sprintf
((CFmtStrN<80> *)&local_7c,"skin%d",*(undefined4 *)(this + 0x458));
local_94 = (KeyValues *)KeyValues::FindKey(this_01,pcVar4,false);
if ((local_94 != (KeyValues *)0x0) ||
(local_94 = (KeyValues *)KeyValues::FindKey(this_01,"defaults",false),
local_94 != (KeyValues *)0x0)) {
iVar6 = 1;
while( true ) {
pcVar4 = (char *)CFmtStrN<80>::sprintf
((CFmtStrN<80> *)&local_7c,"damage%d",iVar6,uVar3,uVar8,this_00);
iVar7 = KeyValues::GetString(local_94,pcVar4,(char *)0x0);
if (iVar7 == 0) break;
CFmtStrN<80>::sprintf((CFmtStrN<80> *)&local_7c,"models/%s.mdl",iVar7);
V_FixSlashes(local_77,'/');
CBaseEntity::PrecacheModel(local_77);
AllocPooledString((char *)local_80);
CUtlVector<string_t,CUtlMemory<string_t,int>>::InsertBefore
((CUtlVector<string_t,CUtlMemory<string_t,int>> *)(this + 0x17d8),
*(int *)(this + 0x17e4),local_80);
iVar6 = iVar6 + 1;
}
}
}
KeyValues::deleteThis();
*(undefined4 *)(this + 0x17cc) = 0;
this[0x17d0] = (CPropDoorRotatingBreakable)(((byte)(*(uint *)(this + 0x148) >> 0x13) ^ 1) & 1);
if (*(int *)(this + 0x15f4) == 0) {
(**(code **)(*(int *)this + 0x478))(this);
this_00 = (KeyValues *)this;
}
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail(this_00);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.