L L4D2node

CBreakableProp::FindEnableMotionFixup

0x007f9450 · 212 bytes · __thiscall

_ZN14CBreakableProp21FindEnableMotionFixupEv

Decompiled

undefined (1 param)

/* CBreakableProp::FindEnableMotionFixup() */

CBaseEntity * __thiscall CBreakableProp::FindEnableMotionFixup(CBreakableProp *this)

{
  char cVar1;
  CBaseEntity *this_00;
  int iVar2;
  int iVar3;
  int local_30 [8];
  
  local_30[0] = 0;
  local_30[1] = 0;
  local_30[2] = 0;
  local_30[3] = 0;
  local_30[4] = 0;
                    /* try { // try from 007f9489 to 007f94cb has its CatchHandler @ 007f9524 */
  GetAllChildren((CBaseEntity *)this,(CUtlVector *)local_30);
  iVar2 = local_30[3] + -1;
  if (iVar2 < 0) {
LAB_007f9520:
    this_00 = (CBaseEntity *)0x0;
  }
  else {
    this_00 = *(CBaseEntity **)(local_30[0] + iVar2 * 4);
    iVar3 = iVar2 * 4;
    if (*(char **)(this_00 + 0x7c) != "point_enable_motion_fixup") {
      do {
        cVar1 = CBaseEntity::ClassMatchesComplex(this_00,"point_enable_motion_fixup");
        if (cVar1 != '\0') {
          this_00 = *(CBaseEntity **)(local_30[0] + iVar3);
          break;
        }
        iVar2 = iVar2 + -1;
        if (iVar2 == -1) goto LAB_007f9520;
        this_00 = *(CBaseEntity **)(local_30[0] + iVar3 + -4);
        iVar3 = iVar3 + -4;
      } while (*(char **)(this_00 + 0x7c) != "point_enable_motion_fixup");
    }
  }
  local_30[3] = 0;
  CUtlMemory<CBaseEntity*,int>::Purge((CUtlMemory<CBaseEntity*,int> *)local_30);
  local_30[4] = local_30[0];
  CUtlMemory<CBaseEntity*,int>::Purge((CUtlMemory<CBaseEntity*,int> *)local_30);
  return this_00;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)