CBasePropDoor::Activate
0x007f8e40 · 400 bytes · __thiscall
_ZN13CBasePropDoor8ActivateEv
Decompiled
undefined (1 param)
/* CBasePropDoor::Activate() */
void __thiscall CBasePropDoor::Activate(CBasePropDoor *this)
{
char *pcVar1;
uint uVar2;
CBaseEdict *this_00;
int *piVar3;
undefined4 *puVar4;
undefined *puVar5;
int iVar6;
int *piVar7;
CBaseEntity *pCVar8;
char *local_30;
undefined4 local_20 [4];
CBaseProp::Activate((CBaseProp *)this);
UpdateAreaPortals(this,*(int *)(this + 0x15f4) != 0);
local_30 = *(char **)(this + 0x154);
if (local_30 != (char *)0x0) {
pcVar1 = *(char **)(this + 0x1664);
if ((pcVar1 != (char *)0x0) && (*pcVar1 != '\0')) {
local_30 = pcVar1;
}
pCVar8 = (CBaseEntity *)0x0;
while (pCVar8 = (CBaseEntity *)
CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,pCVar8,local_30,(CBaseEntity *)0x0,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0),
pCVar8 != (CBaseEntity *)0x0) {
if (((this != (CBasePropDoor *)pCVar8) &&
(piVar3 = (int *)__dynamic_cast(pCVar8,&CBaseEntity::typeinfo,&typeinfo,0),
piVar3 != (int *)0x0)) && (piVar3[0x57a] < 1)) {
local_20[0] = 0xffffffff;
puVar4 = (undefined4 *)(**(code **)(*piVar3 + 0xc))(piVar3);
local_20[0] = *puVar4;
CUtlVector<CHandle<CBasePropDoor>,CUtlMemory<CHandle<CBasePropDoor>,int>>::InsertBefore
((CUtlVector<CHandle<CBasePropDoor>,CUtlMemory<CHandle<CBasePropDoor>,int>> *)
(this + 0x15dc),*(int *)(this + 0x15e8),(CHandle *)local_20);
uVar2 = piVar3[0x59a];
if (((uVar2 == 0xffffffff) ||
(puVar5 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar5 + 8) != uVar2 >> 0xc || (this != *(CBasePropDoor **)(puVar5 + 4))))) {
if ((char)piVar3[0x1b] == '\0') {
this_00 = (CBaseEdict *)piVar3[0xc];
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
*(byte *)(piVar3 + 0x1c) = *(byte *)(piVar3 + 0x1c) | 1;
}
piVar7 = (int *)(**(code **)(*(int *)this + 0xc))(this);
piVar3[0x59a] = *piVar7;
}
(**(code **)(*piVar3 + 0x50))(piVar3,this);
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.