CPropBreakableWall::Event_Killed
0x007f8df0 · 69 bytes · __thiscall
_ZN18CPropBreakableWall12Event_KilledERK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* CPropBreakableWall::Event_Killed(CTakeDamageInfo const&) */
void __thiscall CPropBreakableWall::Event_Killed(CPropBreakableWall *this,CTakeDamageInfo *param_1)
{
int iVar1;
if (-1 < (int)*(uint *)(this + 0x17ec)) {
iVar1 = CNavMesh::GetNavAreaByID(TheNavMesh,*(uint *)(this + 0x17ec));
if (iVar1 != 0) {
*(uint *)(iVar1 + 0x54) = *(uint *)(iVar1 + 0x54) & 0xfff7ffff;
}
}
CPropDoorRotatingBreakable::Event_Killed((CPropDoorRotatingBreakable *)this,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.