L L4D2node

CPropDoorRotating::GetOpenState

0x007f5cc0 · 70 bytes · __thiscall

_ZN17CPropDoorRotating12GetOpenStateEv

Decompiled

undefined (1 param)

/* CPropDoorRotating::GetOpenState() */

bool __thiscall CPropDoorRotating::GetOpenState(CPropDoorRotating *this)

{
  if ((*(float *)(this + 0x1774) == *(float *)(this + 0x178c)) &&
     (*(float *)(this + 0x1778) == *(float *)(this + 0x1790))) {
    return *(float *)(this + 0x177c) != *(float *)(this + 0x1794);
  }
  return true;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)