CPropDoorRotating::GetOpenState
0x007f5cc0 · 70 bytes · __thiscall
_ZN17CPropDoorRotating12GetOpenStateEv
Decompiled
undefined (1 param)
/* CPropDoorRotating::GetOpenState() */
bool __thiscall CPropDoorRotating::GetOpenState(CPropDoorRotating *this)
{
if ((*(float *)(this + 0x1774) == *(float *)(this + 0x178c)) &&
(*(float *)(this + 0x1778) == *(float *)(this + 0x1790))) {
return *(float *)(this + 0x177c) != *(float *)(this + 0x1794);
}
return true;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.