CBasePropDoor::NPCOpenDoor
0x007f5860 · 64 bytes · __thiscall
_ZN13CBasePropDoor11NPCOpenDoorEP11CAI_BaseNPC
Decompiled
undefined (2 params)
/* CBasePropDoor::NPCOpenDoor(CAI_BaseNPC*) */
undefined4 __thiscall CBasePropDoor::NPCOpenDoor(CBasePropDoor *this,CAI_BaseNPC *param_1)
{
if (*(int *)(this + 0x15f4) == 0) {
(**(code **)(*(int *)this + 0x1ac))(this,param_1,param_1,1,0);
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.