L L4D2node

CBasePropDoor::OnEndBlocked

0x007f5840 · 23 bytes · __thiscall

_ZN13CBasePropDoor12OnEndBlockedEv

Decompiled

undefined (1 param)

/* CBasePropDoor::OnEndBlocked() */

void __thiscall CBasePropDoor::OnEndBlocked(CBasePropDoor *this)

{
  if (this[0x162c] != (CBasePropDoor)0x0) {
    return;
  }
  OnEndBlocked(this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)