CPhysicsProp::WasHitByTank
0x007f1a30 · 70 bytes · __thiscall
_ZNK12CPhysicsProp12WasHitByTankEv
Decompiled
undefined (1 param)
/* CPhysicsProp::WasHitByTank() const */
bool __thiscall CPhysicsProp::WasHitByTank(CPhysicsProp *this)
{
bool bVar1;
longdouble extraout_ST0;
bVar1 = false;
if (0.0 < *(float *)(this + 0x1684)) {
IntervalTimer::Now();
bVar1 = (float)extraout_ST0 - *(float *)(this + 0x1684) < 2.0;
}
return bVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.