CPhysicsProp::GetPropDataAngles
0x007f0c40 · 270 bytes · __thiscall
_ZN12CPhysicsProp17GetPropDataAnglesEPKcR6QAngle
Decompiled
undefined (3 params)
/* CPhysicsProp::GetPropDataAngles(char const*, QAngle&) */
undefined4 __thiscall
CPhysicsProp::GetPropDataAngles(CPhysicsProp *this,char *param_1,QAngle *param_2)
{
code *pcVar1;
KeyValues *pKVar2;
undefined4 uVar3;
char *pcVar4;
char *pcVar5;
uint in_stack_ffffffc8;
pKVar2 = KeyValues::operator_new((KeyValues *)0x2c,in_stack_ffffffc8);
/* try { // try from 007f0c72 to 007f0c76 has its CatchHandler @ 007f0d51 */
KeyValues::KeyValues(pKVar2,"",(IKeyValuesSystem *)0x0,false);
pcVar1 = *(code **)(*modelinfo + 0x54);
uVar3 = CBaseEntity::GetModel((CBaseEntity *)this);
pcVar4 = (char *)(*pcVar1)(modelinfo,uVar3);
pcVar1 = *(code **)(*modelinfo + 0x10);
uVar3 = CBaseEntity::GetModel((CBaseEntity *)this);
pcVar5 = (char *)(*pcVar1)(modelinfo,uVar3);
uVar3 = KeyValues::LoadFromBuffer(pKVar2,pcVar5,pcVar4,(IBaseFileSystem *)0x0,(char *)0x0);
if (((((char)uVar3 != '\0') &&
(pKVar2 = (KeyValues *)KeyValues::FindKey(pKVar2,"physgun_interactions",false),
pKVar2 != (KeyValues *)0x0)) &&
(pcVar4 = (char *)KeyValues::GetString(pKVar2,param_1,""), pcVar4 != (char *)0x0)) &&
(*pcVar4 != '\0')) {
UTIL_StringToVector((float *)param_2,pcVar4);
KeyValues::deleteThis();
return uVar3;
}
KeyValues::deleteThis();
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.