L L4D2node

COrnamentProp::AttachTo

0x007f00e0 · 203 bytes · __thiscall

_ZN13COrnamentProp8AttachToEPKcP11CBaseEntityS3_

Decompiled

undefined (4 params)

/* COrnamentProp::AttachTo(char const*, CBaseEntity*, CBaseEntity*) */

void __thiscall
COrnamentProp::AttachTo(COrnamentProp *this,char *param_1,CBaseEntity *param_2,CBaseEntity *param_3)

{
  CBaseEdict *this_00;
  CBaseEntity *pCVar1;
  int iVar2;
  uint *puVar3;
  uint uVar4;
  
  pCVar1 = (CBaseEntity *)
           CGlobalEntityList::FindEntityByName
                     ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,param_1,(CBaseEntity *)0x0,
                      param_2,param_3,(IEntityFindFilter *)0x0);
  if (pCVar1 != (CBaseEntity *)0x0) {
    uVar4 = *(uint *)(this + 0xd4) & 0xffffffdf;
    if (*(uint *)(this + 0xd4) == uVar4) {
      puVar3 = *(uint **)(this + 0x30);
    }
    else if (this[0x6c] == (COrnamentProp)0x0) {
      this_00 = *(CBaseEdict **)(this + 0x30);
      puVar3 = (uint *)0x0;
      if (this_00 != (CBaseEdict *)0x0) {
        *(uint *)this_00 = *(uint *)this_00 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(this_00);
        *(undefined2 *)(iVar2 + 2) = 0;
        puVar3 = *(uint **)(this + 0x30);
      }
      *(uint *)(this + 0xd4) = uVar4;
    }
    else {
      this[0x70] = (COrnamentProp)((byte)this[0x70] | 1);
      *(uint *)(this + 0xd4) = uVar4;
      puVar3 = *(uint **)(this + 0x30);
    }
    if (puVar3 != (uint *)0x0) {
      *puVar3 = *puVar3 | 0x80;
    }
    CBaseEntity::DispatchUpdateTransmitState((CBaseEntity *)this);
    CBaseEntity::FollowEntity((CBaseEntity *)this,pCVar1,true);
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)