L L4D2node

CBreakableProp::CheckRemoveRagdolls

0x007eb760 · 23 bytes · __thiscall

_ZN14CBreakableProp19CheckRemoveRagdollsEv

Decompiled

undefined (1 param)

/* CBreakableProp::CheckRemoveRagdolls() */

void __thiscall CBreakableProp::CheckRemoveRagdolls(CBreakableProp *this)

{
  if (((byte)this[0x149] & 8) == 0) {
    return;
  }
  CheckRemoveRagdolls(this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)