CBaseProp::SetGlowOverrideColor
0x007eb5f0 · 79 bytes · __thiscall
_ZN9CBaseProp20SetGlowOverrideColorERK6Vector
Decompiled
undefined (2 params)
/* CBaseProp::SetGlowOverrideColor(Vector const&) */
void __thiscall CBaseProp::SetGlowOverrideColor(CBaseProp *this,Vector *param_1)
{
CGlowProperty::SetGlowColorOverride
((CGlowProperty *)(this + 0x1f0),
(uint)CONCAT11((char)(int)*(float *)(param_1 + 4),(char)(int)*(float *)param_1) |
((int)*(float *)(param_1 + 8) & 0xffU) << 0x10);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.