CPropDoorRotatingCheckpoint::OnTakeDamage
0x007e9aa0 · 356 bytes · __thiscall
_ZN27CPropDoorRotatingCheckpoint12OnTakeDamageERK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* CPropDoorRotatingCheckpoint::OnTakeDamage(CTakeDamageInfo const&) */
undefined4 __thiscall
CPropDoorRotatingCheckpoint::OnTakeDamage
(CPropDoorRotatingCheckpoint *this,CTakeDamageInfo *param_1)
{
uint uVar1;
CBaseEntity *this_00;
char cVar2;
undefined4 uVar3;
int iVar4;
undefined *puVar5;
undefined4 local_7c;
undefined4 local_78;
undefined4 local_74;
undefined4 local_70;
undefined4 local_6c;
undefined4 local_68;
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
float local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
if ((this[0x105] == (CPropDoorRotatingCheckpoint)0x2) &&
(((((uVar1 = *(uint *)(param_1 + 0x34), uVar1 != 0xffffffff &&
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) &&
(((this_00 = *(CBaseEntity **)(puVar5 + 4), this_00 != (CBaseEntity *)0x0 &&
(cVar2 = (**(code **)(*(int *)this_00 + 0x16c))(this_00), cVar2 != '\0')) &&
((iVar4 = CBaseEntity::GetTeamNumber(this_00), iVar4 == 3 &&
(iVar4 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar4 == 8)))))) ||
(*(int *)(DebugZombieBreakables._28_4_ + 0x30) != 0)))) {
local_7c = *(undefined4 *)param_1;
local_3c = *(undefined4 *)(param_1 + 0x40);
local_38 = *(undefined4 *)(param_1 + 0x44);
local_78 = *(undefined4 *)(param_1 + 4);
local_74 = *(undefined4 *)(param_1 + 8);
local_70 = *(undefined4 *)(param_1 + 0xc);
local_6c = *(undefined4 *)(param_1 + 0x10);
local_68 = *(undefined4 *)(param_1 + 0x14);
local_64 = *(undefined4 *)(param_1 + 0x18);
local_60 = *(undefined4 *)(param_1 + 0x1c);
local_5c = *(undefined4 *)(param_1 + 0x20);
local_58 = *(undefined4 *)(param_1 + 0x24);
local_54 = *(undefined4 *)(param_1 + 0x28);
local_50 = *(undefined4 *)(param_1 + 0x2c);
local_4c = *(undefined4 *)(param_1 + 0x30);
local_48 = *(undefined4 *)(param_1 + 0x34);
local_44 = *(undefined4 *)(param_1 + 0x38);
local_34 = *(undefined4 *)(param_1 + 0x48);
local_24 = *(undefined4 *)(param_1 + 0x58);
local_30 = *(undefined4 *)(param_1 + 0x4c);
local_2c = *(undefined4 *)(param_1 + 0x50);
local_28 = *(undefined4 *)(param_1 + 0x54);
local_20 = *(undefined4 *)(param_1 + 0x5c);
local_40 = (float)(*(int *)(this + 0x100) * 10);
uVar3 = CBreakableProp::OnTakeDamage((CBreakableProp *)this,(CTakeDamageInfo *)&local_7c);
return uVar3;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.