L L4D2node

GetBreakableDamage

0x007e8c30 · 448 bytes · __cdecl

_Z18GetBreakableDamageRK15CTakeDamageInfoP22IBreakableWithPropData

Decompiled

undefined (2 params)

/* GetBreakableDamage(CTakeDamageInfo const&, IBreakableWithPropData*) */

longdouble GetBreakableDamage(CTakeDamageInfo *param_1,IBreakableWithPropData *param_2)

{
  uint uVar1;
  IBreakableWithPropData *pIVar2;
  char cVar3;
  longdouble lVar4;
  float fVar5;
  float fVar6;
  
  uVar1 = *(uint *)(param_1 + 0x48);
  fVar5 = *(float *)(param_1 + 0x3c);
  if (((uVar1 & 2) == 0) || (*(int *)(DebugZombieBreakables._28_4_ + 0x30) != 0)) {
    if ((uVar1 & 0x80) == 0) goto LAB_007e8d40;
    if (param_2 != (IBreakableWithPropData *)0x0) goto LAB_007e8c6c;
LAB_007e8da0:
    fVar5 = fVar5 * *(float *)(func_breakdmg_club._28_4_ + 0x2c);
    if ((uVar1 & 0x40) == 0) goto LAB_007e8c93;
LAB_007e8db3:
    fVar5 = fVar5 * *(float *)(func_breakdmg_explosive._28_4_ + 0x2c);
    goto LAB_007e8cba;
  }
  if ((uVar1 & 0x20000000) == 0) {
    if (param_2 == (IBreakableWithPropData *)0x0) {
      fVar6 = *(float *)(func_breakdmg_bullet._28_4_ + 0x2c);
LAB_007e8d9a:
      fVar5 = fVar5 * fVar6;
      if ((uVar1 & 0x80) != 0) goto LAB_007e8da0;
      goto LAB_007e8d40;
    }
    lVar4 = (longdouble)(**(code **)(*(int *)param_2 + 0x10))(param_2);
    fVar5 = fVar5 * (float)lVar4;
  }
  else {
    if (param_2 == (IBreakableWithPropData *)0x0) {
      fVar6 = *(float *)(func_breakdmg_bullet._28_4_ + 0x2c) +
              *(float *)(func_breakdmg_bullet._28_4_ + 0x2c);
      goto LAB_007e8d9a;
    }
    lVar4 = (longdouble)(**(code **)(*(int *)param_2 + 0x10))(param_2);
    fVar5 = (fVar5 + fVar5) * (float)lVar4;
  }
  if ((uVar1 & 0x80) == 0) {
LAB_007e8d40:
    if ((uVar1 & 0x40) != 0) {
      if (param_2 == (IBreakableWithPropData *)0x0) goto LAB_007e8db3;
      goto LAB_007e8d4d;
    }
LAB_007e8c93:
    pIVar2 = param_2;
    if ((uVar1 & 8) == 0) goto LAB_007e8cba;
  }
  else {
LAB_007e8c6c:
    lVar4 = (longdouble)(**(code **)(*(int *)param_2 + 0x14))(param_2);
    fVar5 = fVar5 * (float)lVar4;
    if ((uVar1 & 0x40) == 0) goto LAB_007e8c93;
LAB_007e8d4d:
    lVar4 = (longdouble)(**(code **)(*(int *)param_2 + 0x18))(param_2);
    fVar5 = fVar5 * (float)lVar4;
    pIVar2 = (IBreakableWithPropData *)(uVar1 & 8);
  }
  if (pIVar2 != (IBreakableWithPropData *)0x0) {
    lVar4 = (longdouble)(**(code **)(*(int *)param_2 + 0x1c))(param_2);
    fVar5 = fVar5 * (float)lVar4;
  }
LAB_007e8cba:
  if ((uVar1 & 5) == 5) {
    fVar5 = fVar5 * 10.0;
  }
  cVar3 = (**(code **)(*g_pGameRules + 0x44))(g_pGameRules,uVar1);
  if (cVar3 != '\0') {
    fVar5 = 0.0;
  }
  return (longdouble)fVar5;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)