GetVelocityFromDamageForce
0x007e8bb0 · 118 bytes · __cdecl
_Z26GetVelocityFromDamageForceRK15CTakeDamageInfoPK11CBaseEntity
Decompiled
undefined (2 params)
/* GetVelocityFromDamageForce(CTakeDamageInfo const&, CBaseEntity const*) */
void GetVelocityFromDamageForce(CTakeDamageInfo *param_1,CBaseEntity *param_2)
{
float fVar1;
float fVar2;
float fVar3;
int in_stack_0000000c;
if ((in_stack_0000000c != 0) && (0.0 < *(float *)(in_stack_0000000c + 0x23c))) {
fVar3 = 1.0 / *(float *)(in_stack_0000000c + 0x23c);
fVar1 = *(float *)(param_2 + 8);
fVar2 = *(float *)param_2;
*(float *)(param_1 + 4) = *(float *)(param_2 + 4) * fVar3;
*(float *)param_1 = fVar2 * fVar3;
*(float *)(param_1 + 8) = fVar1 * fVar3;
return;
}
*(undefined4 *)param_1 = vec3_origin;
*(undefined4 *)(param_1 + 4) = DAT_01053d4c;
*(undefined4 *)(param_1 + 8) = DAT_01053d50;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.