CBreakableProp::PlayPuntSound
0x007e5d20 · 58 bytes · __thiscall
_ZN14CBreakableProp13PlayPuntSoundEv
Decompiled
undefined (1 param)
/* CBreakableProp::PlayPuntSound() */
void __thiscall CBreakableProp::PlayPuntSound(CBreakableProp *this)
{
if ((this[0x1549] != (CBreakableProp)0x0) && (*(char **)(this + 0x1544) != (char *)0x0)) {
CBaseEntity::EmitSound((CBaseEntity *)this,*(char **)(this + 0x1544),0.0,(float *)0x0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.