CPropDoorRotatingBreakable::DrawDebugTextOverlays
0x007e5990 · 197 bytes · __thiscall
_ZN26CPropDoorRotatingBreakable21DrawDebugTextOverlaysEv
Decompiled
undefined (1 param)
/* CPropDoorRotatingBreakable::DrawDebugTextOverlays() */
int __thiscall CPropDoorRotatingBreakable::DrawDebugTextOverlays(CPropDoorRotatingBreakable *this)
{
int iVar1;
int iVar2;
int in_GS_OFFSET;
char local_220 [512];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
iVar1 = CPropDoorRotating::DrawDebugTextOverlays((CPropDoorRotating *)this);
iVar2 = iVar1;
if (((byte)this[0x110] & 1) != 0) {
if (this[0x17d0] == (CPropDoorRotatingBreakable)0x0) {
V_strncpy(local_220,"DOOR IS NOT BREAKABLE",0x200);
}
else {
V_strncpy(local_220,"DOOR IS BREAKABLE",0x200);
}
iVar2 = iVar1 + 1;
CBaseEntity::EntityText((CBaseEntity *)this,iVar1,local_220,0.0,0xff,0xff,0xff,0xff);
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return iVar2;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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Just a Signatures{} block, ready to drop into a gamedata
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raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
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