DoorUnlockedFilter
0x007e5190 · 69 bytes · __cdecl
_Z18DoorUnlockedFilterP11CBaseEntityP11CBasePlayer
Decompiled
undefined (2 params)
/* DoorUnlockedFilter(CBaseEntity*, CBasePlayer*) */
byte DoorUnlockedFilter(CBaseEntity *param_1,CBasePlayer *param_2)
{
char *pcVar1;
int iVar2;
byte bVar3;
pcVar1 = "";
if (*(char **)(param_1 + 0x154) != (char *)0x0) {
pcVar1 = *(char **)(param_1 + 0x154);
}
iVar2 = _V_strcmp(pcVar1,"checkpoint_exit");
bVar3 = 1;
if (iVar2 != 0) {
bVar3 = (byte)param_1[0x1624] ^ 1;
}
return bVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.