CDynamicProp::NotifyPositionChanged
0x007e40a0 · 23 bytes · __cdecl
_ZN12CDynamicProp21NotifyPositionChangedEP11CBaseEntity
Decompiled
undefined (1 param)
/* CDynamicProp::NotifyPositionChanged(CBaseEntity*) */
void CDynamicProp::NotifyPositionChanged(CBaseEntity *param_1)
{
CBoneFollowerManager::UpdateBoneFollowers
((CBoneFollowerManager *)(param_1 + 0x15a4),(CBaseAnimating *)param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.