CPropDoorRotating::GetOpenInterval
0x007e3920 · 109 bytes · __thiscall
_ZN17CPropDoorRotating15GetOpenIntervalEv
Decompiled
undefined (1 param)
/* CPropDoorRotating::GetOpenInterval() */
longdouble __thiscall CPropDoorRotating::GetOpenInterval(CPropDoorRotating *this)
{
return (longdouble)
(SQRT((*(float *)(this + 0x1778) - *(float *)(this + 0x3ac)) *
(*(float *)(this + 0x1778) - *(float *)(this + 0x3ac)) +
(*(float *)(this + 0x1774) - *(float *)(this + 0x3a8)) *
(*(float *)(this + 0x1774) - *(float *)(this + 0x3a8)) +
(*(float *)(this + 0x177c) - *(float *)(this + 0x3b0)) *
(*(float *)(this + 0x177c) - *(float *)(this + 0x3b0))) / *(float *)(this + 0x11c));
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.