L L4D2node

CPropDoorRotating::GetOpenInterval

0x007e3920 · 109 bytes · __thiscall

_ZN17CPropDoorRotating15GetOpenIntervalEv

Decompiled

undefined (1 param)

/* CPropDoorRotating::GetOpenInterval() */

longdouble __thiscall CPropDoorRotating::GetOpenInterval(CPropDoorRotating *this)

{
  return (longdouble)
         (SQRT((*(float *)(this + 0x1778) - *(float *)(this + 0x3ac)) *
               (*(float *)(this + 0x1778) - *(float *)(this + 0x3ac)) +
               (*(float *)(this + 0x1774) - *(float *)(this + 0x3a8)) *
               (*(float *)(this + 0x1774) - *(float *)(this + 0x3a8)) +
               (*(float *)(this + 0x177c) - *(float *)(this + 0x3b0)) *
               (*(float *)(this + 0x177c) - *(float *)(this + 0x3b0))) / *(float *)(this + 0x11c));
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)