L L4D2node

GetScriptDesc<CPointScriptTemplate>

0x007e1010 · 559 bytes · __cdecl

_Z13GetScriptDescI20CPointScriptTemplateEP17ScriptClassDesc_tPT_

Decompiled

ScriptClassDesc_t * (1 param)

/* ScriptClassDesc_t* GetScriptDesc<CPointScriptTemplate>(CPointScriptTemplate*) */

ScriptClassDesc_t * GetScriptDesc<CPointScriptTemplate>(CPointScriptTemplate *param_1)

{
  ScriptClassDesc_t *pSVar1;
  undefined4 uVar2;
  int iVar3;
  void *pvVar4;
  undefined4 *puVar5;
  int local_20 [4];
  
  if (GetScriptDesc<CPointScriptTemplate>(CPointScriptTemplate*)::bInitialized == '\0') {
    GetScriptDesc<CPointScriptTemplate>(CPointScriptTemplate*)::bInitialized = 1;
    g_CPointScriptTemplate_ScriptDesc._8_4_ = s_point_script_template_00cbf680;
    g_CPointScriptTemplate_ScriptDesc._0_4_ = s_CPointScriptTemplate_00cbf5f1;
    g_CPointScriptTemplate_ScriptDesc._4_4_ = s_CPointScriptTemplate_00cbf5f1;
    g_CPointScriptTemplate_ScriptDesc._12_4_ = GetScriptDesc<CBaseEntity>((CBaseEntity *)0x0);
    for (pSVar1 = (ScriptClassDesc_t *)g_CPointScriptTemplate_ScriptDesc._12_4_;
        (iVar3 = g_CPointScriptTemplate_ScriptDesc._44_4_, pSVar1 != (ScriptClassDesc_t *)0x0 &&
        (iVar3 = *(int *)(pSVar1 + 0x2c), *(int *)(pSVar1 + 0x2c) == 0));
        pSVar1 = *(ScriptClassDesc_t **)(pSVar1 + 0xc)) {
    }
    g_CPointScriptTemplate_ScriptDesc._44_4_ = iVar3;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CPointScriptTemplate_ScriptDesc + 0x10),
                         g_CPointScriptTemplate_ScriptDesc._28_4_);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CPointScriptTemplate_ScriptDesc._16_4_);
    puVar5[2] = "Add an entity to the template spawner";
    *puVar5 = "AddTemplate";
    puVar5[1] = "AddTemplate";
    puVar5[3] = 0;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 2) {
      puVar5[5] = 2;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(8);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],8);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_20[0] = 0x1f;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    local_20[0] = 0x20;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    uVar2 = g_CPointScriptTemplate_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding2<CPointScriptTemplate*,void(CPointScriptTemplate::*)(char_const*,HSCRIPT__*),void,char_const*,HSCRIPT__*>
                ::Call;
    puVar5[10] = CPointScriptTemplate::AddTemplate;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CPointScriptTemplate_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CPointScriptTemplate_ScriptDesc._16_4_);
    puVar5[2] = "Cache the group spawn tables";
    *puVar5 = "SetGroupSpawnTables";
    puVar5[1] = "SetGroupSpawnTables";
    puVar5[3] = 0;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 2) {
      puVar5[5] = 2;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(8);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],8);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_20[0] = 0x20;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    local_20[0] = 0x20;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    puVar5[9] = CMemberScriptBinding2<CPointScriptTemplate*,void(CPointScriptTemplate::*)(HSCRIPT__*,HSCRIPT__*),void,HSCRIPT__*,HSCRIPT__*>
                ::Call;
    puVar5[10] = CPointScriptTemplate::SetGroupSpawnTables;
    puVar5[0xb] = 1;
    return (ScriptClassDesc_t *)g_CPointScriptTemplate_ScriptDesc;
  }
  return (ScriptClassDesc_t *)g_CPointScriptTemplate_ScriptDesc;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)