ScriptPreInstanceSpawn
0x007df8c0 · 338 bytes · __cdecl
_Z22ScriptPreInstanceSpawnP13CScriptScopeTI19CDefScriptScopeBaseEP11CBaseEntity8string_t
Decompiled
undefined (3 params)
/* ScriptPreInstanceSpawn(CScriptScopeT<CDefScriptScopeBase>*, CBaseEntity*, string_t) */
uint ScriptPreInstanceSpawn(int *param_1,CBaseEntity *param_2)
{
int iVar1;
int iVar2;
uint uVar3;
void *local_34 [2];
short local_2c;
ushort local_2a;
void *local_28;
undefined4 local_24;
undefined2 local_20;
ushort local_1e;
iVar1 = *param_1;
if (iVar1 != -1) {
local_2c = 0;
local_2a = 0;
local_34[0] = (void *)0x0;
if (param_2 == (CBaseEntity *)0x0) {
local_28 = (void *)0x0;
}
else {
/* try { // try from 007df8f8 to 007df8fc has its CatchHandler @ 007dfa41 */
local_28 = (void *)CBaseEntity::GetScriptInstance(param_2);
iVar1 = *param_1;
}
local_1e = 0;
local_24 = 0;
local_20 = 0x20;
/* try { // try from 007df93f to 007df997 has its CatchHandler @ 007dfa27 */
iVar1 = (**(code **)(*g_pScriptVM + 0x48))(g_pScriptVM,"__ExecutePreSpawn",iVar1,0);
if (iVar1 == 0) {
iVar2 = -1;
}
else {
iVar2 = (**(code **)(*g_pScriptVM + 0x50))(g_pScriptVM,iVar1,&local_28,1,local_34,*param_1,1);
(**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,iVar1);
}
if ((local_1e & 1) != 0) {
free(local_28);
}
uVar3 = 1;
if (iVar2 == 0) {
if (local_2c == 6) {
uVar3 = (uint)local_34[0] & 0xff;
}
else if (local_2c == 5) {
uVar3 = (uint)(local_34[0] != (void *)0x0);
}
}
if ((local_2a & 1) != 0) {
free(local_34[0]);
}
return uVar3;
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.