ScriptInstallPreSpawnHook
0x007df6f0 · 72 bytes · unknown
_Z25ScriptInstallPreSpawnHookv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* ScriptInstallPreSpawnHook() */
void ScriptInstallPreSpawnHook(void)
{
char cVar1;
cVar1 = (**(code **)(*g_pScriptVM + 0x70))(g_pScriptVM,0,"__ExecutePreSpawn ");
if (cVar1 != '\0') {
return;
}
(**(code **)(*g_pScriptVM + 0x28))(g_pScriptVM,g_Script_spawn_helper,1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.