CPointPlayerMoveConstraint::Activate
0x007dbaa0 · 44 bytes · __thiscall
_ZN26CPointPlayerMoveConstraint8ActivateEv
Decompiled
undefined (1 param)
/* CPointPlayerMoveConstraint::Activate() */
void __thiscall CPointPlayerMoveConstraint::Activate(CPointPlayerMoveConstraint *this)
{
CBaseEntity::Activate((CBaseEntity *)this);
*(float *)(this + 0x44c) = *(float *)(this + 0x440) * *(float *)(this + 0x440);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.