L L4D2node

DataMapInit<CPointHurt>

0x007d9480 · 346 bytes · __cdecl

_Z11DataMapInitI10CPointHurtEP9datamap_tPT_

Decompiled

datamap_t * (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* datamap_t* DataMapInit<CPointHurt>(CPointHurt*) */

datamap_t * DataMapInit<CPointHurt>(CPointHurt *param_1)

{
  char *pcVar1;
  int iVar2;
  size_t sVar3;
  char *local_10 [2];
  
  if (DataMapInit<CPointHurt>(CPointHurt*)::nameHolder == '\0') {
    iVar2 = __cxa_guard_acquire(&DataMapInit<CPointHurt>(CPointHurt*)::nameHolder);
    if (iVar2 != 0) {
      DataMapInit<CPointHurt>(CPointHurt*)::nameHolder = "CPointHurt";
      _DAT_00ff16c4 = 0;
      _DAT_00ff16c8 = 0;
      _DAT_00ff16cc = 0;
      DAT_00ff16d0 = 0;
      _DAT_00ff16d4 = 0;
      _DAT_00ff16c0 = 10;
      __cxa_guard_release(&DataMapInit<CPointHurt>(CPointHurt*)::nameHolder);
      __cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
                   &DataMapInit<CPointHurt>(CPointHurt*)::nameHolder,&__dso_handle);
    }
  }
  CPointHurt::m_DataMap._12_4_ = CBaseEntity::m_DataMap;
  if (DataMapInit<CPointHurt>(CPointHurt*)::dataDesc == '\0') {
    iVar2 = __cxa_guard_acquire(&DataMapInit<CPointHurt>(CPointHurt*)::dataDesc);
    if (iVar2 != 0) {
                    /* try { // try from 007d94eb to 007d9543 has its CatchHandler @ 007d95e7 */
      local_10[0] = operator_new__(_DAT_00ff16c0 + 10);
      strcpy(local_10[0],DataMapInit<CPointHurt>(CPointHurt*)::nameHolder);
      pcVar1 = local_10[0];
      sVar3 = strlen(local_10[0]);
      builtin_strncpy(pcVar1 + sVar3,"HurtThink",10);
      CUtlVector<char*,CUtlMemory<char*,int>>::InsertBefore
                ((CUtlVector<char*,CUtlMemory<char*,int>> *)&DAT_00ff16c4,DAT_00ff16d0,local_10);
      DataMapInit<CPointHurt>(CPointHurt*)::dataDesc._388_4_ = local_10[0];
      __cxa_guard_release(&DataMapInit<CPointHurt>(CPointHurt*)::dataDesc);
    }
  }
  CPointHurt::m_DataMap._4_4_ = 0xb;
  CPointHurt::m_DataMap._0_4_ = 0xf4f620;
  return (datamap_t *)CPointHurt::m_DataMap;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)