L L4D2node

CPointAngleSensor::DrawDebugTextOverlays

0x007d8140 · 736 bytes · __thiscall

_ZN17CPointAngleSensor21DrawDebugTextOverlaysEv

Decompiled

undefined (1 param)

/* CPointAngleSensor::DrawDebugTextOverlays() */

int __thiscall CPointAngleSensor::DrawDebugTextOverlays(CPointAngleSensor *this)

{
  int iVar1;
  float fVar2;
  uint uVar3;
  char *pcVar4;
  char cVar5;
  int iVar6;
  undefined *puVar7;
  CBaseEntity *pCVar8;
  int in_GS_OFFSET;
  longdouble lVar9;
  CBaseEntity *local_230;
  float local_224;
  char local_220 [512];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  iVar6 = CBaseEntity::DrawDebugTextOverlays((CBaseEntity *)this);
  if (((byte)this[0x110] & 1) != 0) {
    uVar3 = *(uint *)(this + 0x44c);
    local_230 = (CBaseEntity *)0x0;
    if (((uVar3 == 0xffffffff) ||
        (puVar7 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
       (*(uint *)(puVar7 + 8) != uVar3 >> 0xc)) {
      uVar3 = *(uint *)(this + 0x448);
    }
    else {
      local_230 = *(CBaseEntity **)(puVar7 + 4);
      uVar3 = *(uint *)(this + 0x448);
    }
    pCVar8 = (CBaseEntity *)0x0;
    if (uVar3 != 0xffffffff) {
      pCVar8 = (CBaseEntity *)0x0;
      puVar7 = g_pEntityList + (uVar3 & 0xfff) * 0x10;
      if ((puVar7 != (undefined *)0xfffffffc) && (*(uint *)(puVar7 + 8) == uVar3 >> 0xc)) {
        pCVar8 = *(CBaseEntity **)(puVar7 + 4);
      }
    }
    cVar5 = IsFacingWithinTolerance(this,pCVar8,local_230,*(float *)(this + 0x454),&local_224);
    lVar9 = (longdouble)__acosf_finite(local_224);
    V_snprintf(local_220,0x200,"delta ang (dot)    : %.2f (%f)",(double)((float)lVar9 * 57.295776),
               (double)local_224);
    CBaseEntity::EntityText((CBaseEntity *)this,iVar6,local_220,0.0,0xff,0xff,0xff,0xff);
    fVar2 = *(float *)(this + 0x454);
    lVar9 = (longdouble)__acosf_finite(fVar2);
    V_snprintf(local_220,0x200,"tolerance ang (dot): %.2f (%f)",(double)((float)lVar9 * 57.295776),
               (double)fVar2);
    CBaseEntity::EntityText((CBaseEntity *)this,iVar6 + 1,local_220,0.0,0xff,0xff,0xff,0xff);
    pcVar4 = "vote_cast_yes";
    iVar1 = iVar6 + 2;
    if (cVar5 == '\0') {
      pcVar4 = "vote_cast_no";
    }
    iVar6 = iVar6 + 3;
    V_snprintf(local_220,0x200,"facing: %s",pcVar4 + 10);
    CBaseEntity::EntityText((CBaseEntity *)this,iVar1,local_220,0.0,0xff,0xff,0xff,0xff);
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return iVar6;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)