CPointAngleSensor::Activate
0x007d7a90 · 589 bytes · __thiscall
_ZN17CPointAngleSensor8ActivateEv
Decompiled
undefined (1 param)
/* CPointAngleSensor::Activate() */
void __thiscall CPointAngleSensor::Activate(CPointAngleSensor *this)
{
uint uVar1;
char *pcVar2;
int *piVar3;
undefined4 *puVar4;
uint *puVar5;
undefined4 uVar6;
undefined *puVar7;
undefined *puVar8;
undefined1 *puVar9;
CBaseEntity::Activate((CBaseEntity *)this);
uVar1 = *(uint *)(this + 0x448);
if ((((uVar1 == 0xffffffff) ||
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar7 + 8) != uVar1 >> 0xc)) ||
(puVar8 = g_pEntityList, *(int *)(puVar7 + 4) == 0)) {
pcVar2 = "";
if (*(char **)(this + 0xf8) != (char *)0x0) {
pcVar2 = *(char **)(this + 0xf8);
}
piVar3 = (int *)CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar2,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(CBaseEntity *)0x0,
(IEntityFindFilter *)0x0);
if (piVar3 == (int *)0x0) {
*(undefined4 *)(this + 0x448) = 0xffffffff;
puVar8 = g_pEntityList;
}
else {
puVar4 = (undefined4 *)(**(code **)(*piVar3 + 0xc))(piVar3);
puVar8 = g_pEntityList;
*(undefined4 *)(this + 0x448) = *puVar4;
}
}
uVar1 = *(uint *)(this + 0x44c);
if ((((uVar1 == 0xffffffff) ||
(puVar8 = puVar8 + (uVar1 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar8 + 8) != uVar1 >> 0xc || (*(int *)(puVar8 + 4) == 0)))) &&
(*(char **)(this + 0x444) != (char *)0x0)) {
piVar3 = (int *)CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,
*(char **)(this + 0x444),(CBaseEntity *)0x0,(CBaseEntity *)0x0,
(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
if (piVar3 == (int *)0x0) {
*(undefined4 *)(this + 0x44c) = 0xffffffff;
}
else {
puVar5 = (uint *)(**(code **)(*piVar3 + 0xc))(piVar3);
puVar7 = g_pEntityList;
uVar1 = *puVar5;
*(uint *)(this + 0x44c) = uVar1;
if (((uVar1 != 0xffffffff) &&
(puVar7 = puVar7 + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar7 + 8) == uVar1 >> 0xc && (*(int *)(puVar7 + 4) != 0))))
goto LAB_007d7c22;
}
puVar9 = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x444) != (undefined1 *)0x0) {
puVar9 = *(undefined1 **)(this + 0x444);
}
uVar6 = CBaseEntity::GetDebugName((CBaseEntity *)this);
DevMsg(1,"Angle sensor \'%s\' could not find look at entity \'%s\'.\n",uVar6,puVar9);
}
LAB_007d7c22:
if ((((this[0x440] == (CPointAngleSensor)0x0) &&
(uVar1 = *(uint *)(this + 0x448), uVar1 != 0xffffffff)) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar7 + 8) == uVar1 >> 0xc && (*(int *)(puVar7 + 4) != 0)))) {
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc),(char *)0x0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
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calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.