L L4D2node

CPointAngleSensor::Activate

0x007d7a90 · 589 bytes · __thiscall

_ZN17CPointAngleSensor8ActivateEv

Decompiled

undefined (1 param)

/* CPointAngleSensor::Activate() */

void __thiscall CPointAngleSensor::Activate(CPointAngleSensor *this)

{
  uint uVar1;
  char *pcVar2;
  int *piVar3;
  undefined4 *puVar4;
  uint *puVar5;
  undefined4 uVar6;
  undefined *puVar7;
  undefined *puVar8;
  undefined1 *puVar9;
  
  CBaseEntity::Activate((CBaseEntity *)this);
  uVar1 = *(uint *)(this + 0x448);
  if ((((uVar1 == 0xffffffff) ||
       (puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
      (*(uint *)(puVar7 + 8) != uVar1 >> 0xc)) ||
     (puVar8 = g_pEntityList, *(int *)(puVar7 + 4) == 0)) {
    pcVar2 = "";
    if (*(char **)(this + 0xf8) != (char *)0x0) {
      pcVar2 = *(char **)(this + 0xf8);
    }
    piVar3 = (int *)CGlobalEntityList::FindEntityByName
                              ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar2,
                               (CBaseEntity *)0x0,(CBaseEntity *)0x0,(CBaseEntity *)0x0,
                               (IEntityFindFilter *)0x0);
    if (piVar3 == (int *)0x0) {
      *(undefined4 *)(this + 0x448) = 0xffffffff;
      puVar8 = g_pEntityList;
    }
    else {
      puVar4 = (undefined4 *)(**(code **)(*piVar3 + 0xc))(piVar3);
      puVar8 = g_pEntityList;
      *(undefined4 *)(this + 0x448) = *puVar4;
    }
  }
  uVar1 = *(uint *)(this + 0x44c);
  if ((((uVar1 == 0xffffffff) ||
       (puVar8 = puVar8 + (uVar1 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
      ((*(uint *)(puVar8 + 8) != uVar1 >> 0xc || (*(int *)(puVar8 + 4) == 0)))) &&
     (*(char **)(this + 0x444) != (char *)0x0)) {
    piVar3 = (int *)CGlobalEntityList::FindEntityByName
                              ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,
                               *(char **)(this + 0x444),(CBaseEntity *)0x0,(CBaseEntity *)0x0,
                               (CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
    if (piVar3 == (int *)0x0) {
      *(undefined4 *)(this + 0x44c) = 0xffffffff;
    }
    else {
      puVar5 = (uint *)(**(code **)(*piVar3 + 0xc))(piVar3);
      puVar7 = g_pEntityList;
      uVar1 = *puVar5;
      *(uint *)(this + 0x44c) = uVar1;
      if (((uVar1 != 0xffffffff) &&
          (puVar7 = puVar7 + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
         ((*(uint *)(puVar7 + 8) == uVar1 >> 0xc && (*(int *)(puVar7 + 4) != 0))))
      goto LAB_007d7c22;
    }
    puVar9 = &DAT_00d539c2;
    if (*(undefined1 **)(this + 0x444) != (undefined1 *)0x0) {
      puVar9 = *(undefined1 **)(this + 0x444);
    }
    uVar6 = CBaseEntity::GetDebugName((CBaseEntity *)this);
    DevMsg(1,"Angle sensor \'%s\' could not find look at entity \'%s\'.\n",uVar6,puVar9);
  }
LAB_007d7c22:
  if ((((this[0x440] == (CPointAngleSensor)0x0) &&
       (uVar1 = *(uint *)(this + 0x448), uVar1 != 0xffffffff)) &&
      (puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
     ((*(uint *)(puVar7 + 8) == uVar1 >> 0xc && (*(int *)(puVar7 + 4) != 0)))) {
    CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc),(char *)0x0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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