CPointProximitySensor::Activate
0x007d73c0 · 291 bytes · __thiscall
_ZN21CPointProximitySensor8ActivateEv
Decompiled
undefined (1 param)
/* CPointProximitySensor::Activate() */
void __thiscall CPointProximitySensor::Activate(CPointProximitySensor *this)
{
uint uVar1;
char *pcVar2;
int *piVar3;
undefined4 *puVar4;
undefined *puVar5;
CBaseEntity::Activate((CBaseEntity *)this);
uVar1 = *(uint *)(this + 0x444);
if ((((uVar1 == 0xffffffff) ||
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar5 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar5 + 4) == 0)) {
pcVar2 = "";
if (*(char **)(this + 0xf8) != (char *)0x0) {
pcVar2 = *(char **)(this + 0xf8);
}
piVar3 = (int *)CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar2,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(CBaseEntity *)0x0,
(IEntityFindFilter *)0x0);
if (piVar3 == (int *)0x0) {
*(undefined4 *)(this + 0x444) = 0xffffffff;
}
else {
puVar4 = (undefined4 *)(**(code **)(*piVar3 + 0xc))(piVar3);
*(undefined4 *)(this + 0x444) = *puVar4;
}
}
if (((this[0x440] == (CPointProximitySensor)0x0) &&
(uVar1 = *(uint *)(this + 0x444), uVar1 != 0xffffffff)) &&
((puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc &&
((*(uint *)(puVar5 + 8) == uVar1 >> 0xc && (*(int *)(puVar5 + 4) != 0)))))) {
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc),(char *)0x0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.