Pickup_ForcePlayerToDropThisObject
0x007d59a0 · 68 bytes · __cdecl
_Z34Pickup_ForcePlayerToDropThisObjectP11CBaseEntity
Decompiled
undefined (1 param)
/* Pickup_ForcePlayerToDropThisObject(CBaseEntity*) */
void Pickup_ForcePlayerToDropThisObject(CBaseEntity *param_1)
{
uint uVar1;
int *piVar2;
if ((param_1 != (CBaseEntity *)0x0) && (piVar2 = *(int **)(param_1 + 0x238), piVar2 != (int *)0x0)
) {
uVar1 = (**(code **)(*piVar2 + 0x50))(piVar2);
if ((uVar1 & 4) != 0) {
piVar2 = (int *)UTIL_GetLocalPlayer();
(**(code **)(*piVar2 + 0x6f0))(piVar2,param_1);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.