CUtlRBTree<CHandle<CBaseEntity>,unsigned_short,bool(*)(CHandle<CBaseEntity>const&,CHandle<CBaseEntity>const&),CUtlMemory<UtlRBTreeNode_t<CHandle<CBaseEntity>,unsigned_short>,unsigned_short>>::RotateRight
0x007d1510 · 1325 bytes · __thiscall
_ZN10CUtlRBTreeI7CHandleI11CBaseEntityEtPFbRKS2_S4_E10CUtlMemoryI15UtlRBTreeNode_tIS2_tEtEE11RotateRightEt
Decompiled
undefined (2 params)
/* CUtlRBTree<CHandle<CBaseEntity>, unsigned short, bool (*)(CHandle<CBaseEntity> const&,
CHandle<CBaseEntity> const&), CUtlMemory<UtlRBTreeNode_t<CHandle<CBaseEntity>, unsigned short>,
unsigned short> >::RotateRight(unsigned short) */
void __thiscall
CUtlRBTree<CHandle<CBaseEntity>,unsigned_short,bool(*)(CHandle<CBaseEntity>const&,CHandle<CBaseEntity>const&),CUtlMemory<UtlRBTreeNode_t<CHandle<CBaseEntity>,unsigned_short>,unsigned_short>>
::RotateRight(CUtlRBTree<CHandle<CBaseEntity>,unsigned_short,bool(*)(CHandle<CBaseEntity>const&,CHandle<CBaseEntity>const&),CUtlMemory<UtlRBTreeNode_t<CHandle<CBaseEntity>,unsigned_short>,unsigned_short>>
*this,ushort param_1)
{
ushort uVar1;
int iVar2;
int iVar3;
ushort uVar4;
ushort *puVar5;
undefined2 *puVar6;
int local_24;
if (Links(unsigned_short)::s_Sentinel == '\0') {
iVar3 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel);
if (iVar3 != 0) {
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f4ee6a = 0xffff;
DAT_00f4ee6c = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
}
if (param_1 != 0xffff) goto LAB_007d1538;
LAB_007d1735:
local_24 = 0xbfff4;
puVar5 = &Links(unsigned_short)::s_Sentinel;
}
else {
if (param_1 == 0xffff) goto LAB_007d1735;
LAB_007d1538:
local_24 = (uint)param_1 * 0xc;
puVar5 = (ushort *)(*(int *)(this + 4) + local_24);
}
uVar1 = *puVar5;
if ((Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar3 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel), iVar3 != 0)) {
DAT_00f4ee6a = 0xffff;
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f4ee6c = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
}
iVar3 = 0xbfff4;
puVar6 = &Links(unsigned_short)::s_Sentinel;
if (uVar1 != 0xffff) {
iVar3 = (uint)uVar1 * 0xc;
puVar6 = (undefined2 *)(*(int *)(this + 4) + iVar3);
}
*(undefined2 *)(*(int *)(this + 4) + local_24) = puVar6[1];
if ((Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar2 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel), iVar2 != 0)) {
DAT_00f4ee6c = 0xffff;
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f4ee6a = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
}
if (uVar1 == 0xffff) {
puVar6 = &Links(unsigned_short)::s_Sentinel;
}
else {
puVar6 = (undefined2 *)(*(int *)(this + 4) + iVar3);
}
if (puVar6[1] != -1) {
if ((Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar2 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel), iVar2 != 0)) {
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f4ee6a = 0xffff;
DAT_00f4ee6c = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
}
puVar6 = &Links(unsigned_short)::s_Sentinel;
if (uVar1 != 0xffff) {
puVar6 = (undefined2 *)(*(int *)(this + 4) + iVar3);
}
*(ushort *)(*(int *)(this + 4) + 4 + (uint)(ushort)puVar6[1] * 0xc) = param_1;
}
if (uVar1 != 0xffff) {
if ((Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar2 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel), iVar2 != 0)) {
DAT_00f4ee6a = 0xffff;
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f4ee6c = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
}
puVar6 = &Links(unsigned_short)::s_Sentinel;
if (param_1 != 0xffff) {
puVar6 = (undefined2 *)(*(int *)(this + 4) + local_24);
}
*(undefined2 *)(*(int *)(this + 4) + 4 + iVar3) = puVar6[2];
}
if (param_1 == *(ushort *)(this + 0x10)) {
*(ushort *)(this + 0x10) = uVar1;
goto LAB_007d168c;
}
if (Links(unsigned_short)::s_Sentinel == '\0') {
iVar2 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel);
if (iVar2 != 0) {
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f4ee6c = 0xffff;
DAT_00f4ee6a = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
goto LAB_007d1625;
}
if (param_1 != 0xffff) goto LAB_007d162f;
LAB_007d18b0:
uVar4 = DAT_00f4ee6c;
if (Links(unsigned_short)::s_Sentinel != '\0') goto LAB_007d1641;
LAB_007d18c8:
iVar2 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel);
if (iVar2 != 0) {
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f4ee6a = 0xffff;
DAT_00f4ee6c = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
goto LAB_007d1641;
}
if (uVar4 != 0xffff) goto LAB_007d164b;
LAB_007d18f9:
puVar6 = &Links(unsigned_short)::s_Sentinel;
}
else {
LAB_007d1625:
if (param_1 == 0xffff) goto LAB_007d18b0;
LAB_007d162f:
uVar4 = *(ushort *)(local_24 + *(int *)(this + 4) + 4);
if (Links(unsigned_short)::s_Sentinel == '\0') goto LAB_007d18c8;
LAB_007d1641:
if (uVar4 == 0xffff) goto LAB_007d18f9;
LAB_007d164b:
puVar6 = (undefined2 *)(*(int *)(this + 4) + (uint)uVar4 * 0xc);
}
if (param_1 == puVar6[1]) {
if ((Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar2 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel), iVar2 != 0)) {
DAT_00f4ee6a = 0xffff;
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f4ee6c = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
}
puVar6 = &Links(unsigned_short)::s_Sentinel;
if (param_1 != 0xffff) {
puVar6 = (undefined2 *)(local_24 + *(int *)(this + 4));
}
*(ushort *)(*(int *)(this + 4) + 2 + (uint)(ushort)puVar6[2] * 0xc) = uVar1;
}
else {
if ((Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar2 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel), iVar2 != 0)) {
DAT_00f4ee6c = 0xffff;
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f4ee6a = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
}
puVar6 = &Links(unsigned_short)::s_Sentinel;
if (param_1 != 0xffff) {
puVar6 = (undefined2 *)(local_24 + *(int *)(this + 4));
}
*(ushort *)(*(int *)(this + 4) + (uint)(ushort)puVar6[2] * 0xc) = uVar1;
}
LAB_007d168c:
*(ushort *)(*(int *)(this + 4) + 2 + iVar3) = param_1;
if (param_1 != 0xffff) {
*(ushort *)(*(int *)(this + 4) + 4 + local_24) = uVar1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.