CLagCompensationManager::~CLagCompensationManager
0x007ce0e0 · 148 bytes · __thiscall
_ZN23CLagCompensationManagerD0Ev
Decompiled
undefined (1 param)
/* CLagCompensationManager::~CLagCompensationManager() */
void __thiscall CLagCompensationManager::~CLagCompensationManager(CLagCompensationManager *this)
{
*(undefined ***)this = &PTR_Name_00cbcb68;
*(undefined ***)(this + 0xc) = &PTR_StartLagCompensation_00cbcbc4;
CUtlRBTree<CHandle<CBaseEntity>,unsigned_short,bool(*)(CHandle<CBaseEntity>const&,CHandle<CBaseEntity>const&),CUtlMemory<UtlRBTreeNode_t<CHandle<CBaseEntity>,unsigned_short>,unsigned_short>>
::RemoveAll((CUtlRBTree<CHandle<CBaseEntity>,unsigned_short,bool(*)(CHandle<CBaseEntity>const&,CHandle<CBaseEntity>const&),CUtlMemory<UtlRBTreeNode_t<CHandle<CBaseEntity>,unsigned_short>,unsigned_short>>
*)(this + 0x58));
*(undefined2 *)(this + 0x6c) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CHandle<CBaseEntity>,unsigned_short>,unsigned_short>::Purge
((CUtlMemory<UtlRBTreeNode_t<CHandle<CBaseEntity>,unsigned_short>,unsigned_short> *)
(this + 0x5c));
*(undefined2 *)(this + 0x6e) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CHandle<CBaseEntity>,unsigned_short>,unsigned_short>::Purge
((CUtlMemory<UtlRBTreeNode_t<CHandle<CBaseEntity>,unsigned_short>,unsigned_short> *)
(this + 0x5c));
CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::RemoveAll((CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(this + 0x10));
*(undefined2 *)(this + 0x24) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
*)(this + 0x14));
*(undefined2 *)(this + 0x26) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
*)(this + 0x14));
*(undefined ***)this = &PTR_Name_00bfb628;
IGameSystemPerFrame::~IGameSystemPerFrame((IGameSystemPerFrame *)this);
operator_delete(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.