CVProfile::EnterScope
0x007cd6c0 · 151 bytes · __thiscall
_ZN9CVProfile10EnterScopeEPKciS1_bi
Decompiled
undefined (6 params)
/* CVProfile::EnterScope(char const*, int, char const*, bool, int) */
void __thiscall
CVProfile::EnterScope
(CVProfile *this,char *param_1,int param_2,char *param_3,bool param_4,int param_5)
{
uint *puVar1;
int iVar2;
int iVar3;
int *piVar4;
if ((*(int *)(this + 0x100c) != 0) || (this[0x1010] == (CVProfile)0x0)) {
iVar2 = *(int *)(this + 0x19b8);
iVar3 = ThreadGetCurrentId();
if (iVar2 == iVar3) {
piVar4 = *(int **)(this + 0x1014);
if ((char *)*piVar4 != param_1) {
piVar4 = (int *)CVProfNode::GetSubNode
((char *)piVar4,(int)param_1,(char *)param_2,(int)param_3);
*(int **)(this + 0x1014) = piVar4;
}
puVar1 = (uint *)(*(int *)(this + 0x10a0) + 4 + piVar4[0x1c] * 8);
*puVar1 = *puVar1 | param_5;
CVProfNode::EnterScope();
this[0x1010] = (CVProfile)0x0;
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.