CLagCompensationManager::StartLagCompensation
0x007ccc50 · 10 bytes · __thiscall
_ZThn12_N23CLagCompensationManager20StartLagCompensationEP11CBasePlayer19LagCompensationTypeRK6VectorRK6QAnglef
Decompiled
undefined (6 params)
/* non-virtual thunk to CLagCompensationManager::StartLagCompensation(CBasePlayer*,
LagCompensationType, Vector const&, QAngle const&, float) */
void __thiscall CLagCompensationManager::StartLagCompensation(void)
{
StartLagCompensation();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.