CLagCompensationManager::AddAdditionalEntity
0x007cc430 · 88 bytes · __thiscall
_ZN23CLagCompensationManager19AddAdditionalEntityEP11CBaseEntity
Decompiled
undefined (2 params)
/* CLagCompensationManager::AddAdditionalEntity(CBaseEntity*) */
void __thiscall
CLagCompensationManager::AddAdditionalEntity(CLagCompensationManager *this,CBaseEntity *param_1)
{
short sVar1;
undefined4 *puVar2;
undefined4 local_10;
local_10 = 0xffffffff;
if (param_1 != (CBaseEntity *)0x0) {
puVar2 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
local_10 = *puVar2;
}
sVar1 = CUtlRBTree<CHandle<CBaseEntity>,unsigned_short,bool(*)(CHandle<CBaseEntity>const&,CHandle<CBaseEntity>const&),CUtlMemory<UtlRBTreeNode_t<CHandle<CBaseEntity>,unsigned_short>,unsigned_short>>
::Find((CUtlRBTree<CHandle<CBaseEntity>,unsigned_short,bool(*)(CHandle<CBaseEntity>const&,CHandle<CBaseEntity>const&),CUtlMemory<UtlRBTreeNode_t<CHandle<CBaseEntity>,unsigned_short>,unsigned_short>>
*)(this + 0x58),(CHandle *)&local_10);
if (sVar1 != -1) {
return;
}
CUtlRBTree<CHandle<CBaseEntity>,unsigned_short,bool(*)(CHandle<CBaseEntity>const&,CHandle<CBaseEntity>const&),CUtlMemory<UtlRBTreeNode_t<CHandle<CBaseEntity>,unsigned_short>,unsigned_short>>
::Insert((CUtlRBTree<CHandle<CBaseEntity>,unsigned_short,bool(*)(CHandle<CBaseEntity>const&,CHandle<CBaseEntity>const&),CUtlMemory<UtlRBTreeNode_t<CHandle<CBaseEntity>,unsigned_short>,unsigned_short>>
*)(this + 0x58),(CHandle *)&local_10);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.