CLagCompensationManager::FinishLagCompensation
0x007cc0d0 · 776 bytes · __cdecl
_ZN23CLagCompensationManager21FinishLagCompensationEP11CBasePlayer
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CLagCompensationManager::FinishLagCompensation(CBasePlayer*) */
void CLagCompensationManager::FinishLagCompensation(CBasePlayer *param_1)
{
uint *puVar1;
char *pcVar2;
uint uVar3;
char cVar4;
ushort uVar5;
int iVar6;
undefined *puVar7;
int iVar8;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_34 = 0;
local_30 = 0;
if (_towlower == 0) {
local_20 = 0;
}
else {
(**(code **)(_towlower + 0x50))
(_towlower,&local_34,0,0,0,0,"/data/src/game/server/player_lagcompensation.cpp",0x2f0,
&FinishLagCompensation(CBasePlayer*)::tm_fmt,"(%s)%s","Networking",
"FinishLagCompensation");
local_20 = _towlower;
}
iVar8 = _DAT_0105db00;
local_28 = local_34;
local_24 = local_30;
/* try { // try from 007cc182 to 007cc186 has its CatchHandler @ 007cc411 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar6 = ThreadGetCurrentId(), iVar8 == iVar6)) {
if ((char *)*_DAT_0105d15c != "FinishLagCompensation") {
/* try { // try from 007cc3c0 to 007cc3e3 has its CatchHandler @ 007cc411 */
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcbc6d0,(char *)0x0,0xcbc6e6);
}
puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
*puVar1 = *puVar1 | 3;
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
param_1[0x54] = (CBasePlayer)0x0;
iVar8 = _DAT_0105db00;
if (param_1[0x2c] == (CBasePlayer)0x0) {
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar6 = ThreadGetCurrentId(), iVar8 == iVar6)) {
cVar4 = CVProfNode::ExitScope();
if (cVar4 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
}
else {
uVar5 = CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::FirstInorder((CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(param_1 + 0x10));
iVar8 = _DAT_0105db00;
while (_DAT_0105db00 = iVar8, uVar5 != 0xffff) {
iVar8 = (uint)uVar5 * 0x10 + *(int *)(param_1 + 0x14);
pcVar2 = *(char **)(iVar8 + 0xc);
if (((*pcVar2 != '\0') && (uVar3 = *(uint *)(iVar8 + 8), uVar3 != 0xffffffff)) &&
((puVar7 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc &&
((*(uint *)(puVar7 + 8) == uVar3 >> 0xc &&
(*(CBaseEntity **)(puVar7 + 4) != (CBaseEntity *)0x0)))))) {
/* try { // try from 007cc241 to 007cc245 has its CatchHandler @ 007cc3f0 */
RestoreEntityFromRecords
((CLagCompensationManager *)param_1,*(CBaseEntity **)(puVar7 + 4),
(LagRecord *)(pcVar2 + 0x30),(LagRecord *)(pcVar2 + 0x160),true);
}
uVar5 = CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::NextInorder((CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(param_1 + 0x10),uVar5);
iVar8 = _DAT_0105db00;
}
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar6 = ThreadGetCurrentId(), iVar8 == iVar6)) {
cVar4 = CVProfNode::ExitScope();
if (cVar4 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.