sky3dparams_t::NetworkVar_fog::NetworkStateChanged
0x007c6b40 · 20 bytes · __thiscall
_ZN13sky3dparams_t14NetworkVar_fog19NetworkStateChangedEv
Decompiled
undefined (1 param)
/* sky3dparams_t::NetworkVar_fog::NetworkStateChanged() */
void __thiscall sky3dparams_t::NetworkVar_fog::NetworkStateChanged(NetworkVar_fog *this)
{
/* WARNING: Could not recover jumptable at 0x007c6b52. Too many branches */
/* WARNING: Treating indirect jump as call */
(*(code *)**(undefined4 **)(this + -0x20))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.