CBasePlayer::UpdateOnRemove
0x007bcc40 · 249 bytes · __thiscall
_ZN11CBasePlayer14UpdateOnRemoveEv
Decompiled
undefined (1 param)
/* CBasePlayer::UpdateOnRemove() */
void __thiscall CBasePlayer::UpdateOnRemove(CBasePlayer *this)
{
uint uVar1;
char cVar2;
int iVar3;
int *piVar4;
undefined *puVar5;
void *local_18 [2];
undefined2 local_10;
ushort local_e;
cVar2 = (**(code **)(*g_pGameRules + 0x88))(g_pGameRules);
if ((cVar2 == '\0') && (g_pScriptVM != (int *)0x0)) {
local_18[0] = (void *)0x0;
local_10 = 0;
local_e = 0;
/* try { // try from 007bcc97 to 007bcc99 has its CatchHandler @ 007bcd42 */
(**(code **)(*g_pScriptVM + 0x78))(g_pScriptVM,0,"player",local_18);
if ((local_e & 1) != 0) {
free(local_18[0]);
}
}
(**(code **)(*(int *)this + 0x298))(this);
iVar3 = CBaseEntity::GetTeam((CBaseEntity *)this);
if (iVar3 != 0) {
piVar4 = (int *)CBaseEntity::GetTeam((CBaseEntity *)this);
(**(code **)(*piVar4 + 0x350))(piVar4,this);
}
uVar1 = *(uint *)(this + 0x234c);
if ((((uVar1 != 0xffffffff) &&
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) &&
(*(CBasePlayer **)(puVar5 + 4) != (CBasePlayer *)0x0)) {
RemoveSplitScreenPlayer(*(CBasePlayer **)(puVar5 + 4),this);
CBaseCombatCharacter::UpdateOnRemove((CBaseCombatCharacter *)this);
return;
}
CBaseCombatCharacter::UpdateOnRemove((CBaseCombatCharacter *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.